Difference between revisions of "Ectoplasmic Limb (3.5e Power)"

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# If you spend 4 additional power points the limb appears to be normal in every way possible.
 
# If you spend 4 additional power points the limb appears to be normal in every way possible.
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# If you spend 6 additional power points, any damage the loss of the limb would cause you disappears while the power is in effect. This allows you to also manifest specific organs in case they are damaged or lost.
 
# If you spend 8 additional power points, you can instead create an extra limb. This might allow you to wield an additional weapon at a time. If you use this option multiple times, each additional time costs 2 extra power points on top of the 8 additional power points.
 
# If you spend 8 additional power points, you can instead create an extra limb. This might allow you to wield an additional weapon at a time. If you use this option multiple times, each additional time costs 2 extra power points on top of the 8 additional power points.
  

Revision as of 00:06, 12 October 2025

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Author: Ghostwheel (talk)
Date Created: October 12th, 2025
Status: Complete
Editing: Clarity edits only please
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Ectoplasmic Limb
Psychometabolism
Level: Psion 1, Psychic Warrior 1,
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour / level
Power Points: 1


You create an ectoplasmic limb that serves as a replacement for a missing one. For the duration of this power, you have full use of one of your missing limbs. Treat this limb as your own for all intents and purposes, such as it taking damage or being in pain.

You may manifest this an additional time to manifest an additional limb. The limbs are obviously otherworldly and do not appear to be normal, either appearing strange, being transparent, or some other obvious sign.

Augment: You can augment this power in one or more of the following ways.

  1. If you spend 4 additional power points the limb appears to be normal in every way possible.
  2. If you spend 6 additional power points, any damage the loss of the limb would cause you disappears while the power is in effect. This allows you to also manifest specific organs in case they are damaged or lost.
  3. If you spend 8 additional power points, you can instead create an extra limb. This might allow you to wield an additional weapon at a time. If you use this option multiple times, each additional time costs 2 extra power points on top of the 8 additional power points.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder
Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsychic Warrior

Article BalanceModerate +
AuthorGhostwheel +
DisciplinePsychometabolism +
Identifier3.5e Power +
LevelPsion 1 + and Psychic Warrior 1 +
RatingUndiscussed +
SummaryYou create an ectoplasmic limb that serves as a replacement for a missing one. +
TitleEctoplasmic Limb +