Difference between revisions of "Uongo-mijusi (3.5e Race)"
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Contents
Uongo-mijusi
A reptilian looking race, with unique mental and physical altering capacity's
Personality
Physical Description
Hibernation and Insomnia
Uongo-mijusi, body's only need to sleep for a 3-4 month period each year - otherwise always awake. During the sleep period, they can only be awakened if their life is being threatened. For one week, halfway through this period, uongo-mijusi become sleepless. This allows them to feed and make sure that there hibernation spot is still safe. But are otherwise helpless during their sleep period.
Uongo-mijusi can delay their sleep period by 2 weeks; but are fatigued until they sleep, and the sleep lasts an additional 3 weeks. If the uongo-mijusi does not sleep after the delay, he will need to make a Fort save of (DC 30 +5 each day(culminates), -1 per 3HD, -1 per 5 autohypnosis skill modifiers) each day - or die! If the uongo-mijusi passes the save, it becomes disabled for the rest of the day (cannot negate).
While uongo-mijusi minds need to only meditate for 1 hour per day. When meditating, uongo-mijusi are blinded, and deafened. Spells and powers per day are reset after meditation. Uongo-mijusi can delay this, but become shaken after 24 hours without meditation, confused after 30 hours, and Nauseated after 36.
External Anatomy
Uongo-mijusis, are about 5' 6", and at first appear very reptilian, becouse their forked tongues, black serpentine hair, and green-shelled body's. But are in fact more mammalian than reptilian.
Internal Anatomy
The only internal thing that emulates uongo-mijusis as reptilian, is the fact that they lay eggs. Usually having 3-5 eggs, that hatch during there parents sleep period. The saying: "I'd rather feed an army, than one uongo-mijusis after its sleep period"; emulates the hatchlings need to stay away form there parents. Uongo-mijusi, will not give a second thought to eating straggling hatchlings, after their sleep.
To get out of tight spots, uongo-mijusis can speed up their hearts to 3 times its normal rate. They can also slow there heart beat down by half.
Relations
Due to there strange sleeping habits they tend to separate themselves from other races. This does not mean that they don't get along (if anything its the contrary) - just that there daily habits are vastly different. They continuously urn for entertainment during there sleepless months - so good relations with other races is utterly necessary.
Lands
Wetness, City's (dense populations - for security)
Alignment
Most uongo-mijusi, are Lawful Good, as to protect themselves during their sleep period. But, as to blend into a society, they have been known to be Chaotic or Evil.
Religion
Spirit (will expand just putting points)
Language
While uongo-mijusis do not have a native language, they emanate emotions through different odours. While this makes them terrible poker players, it also plays as a type of body language.
Racial Traits
- +2 Constitution, -4 Intelligence, +2 Wisdom, -4 Charisma: Uongo-mijusis have a great power over there body, and mind, but have replaced smarts and unsocial habits for it.
- Outsider Type (Native) (Psionic) (Goblinoid): Uongo-mijusi only need to sleep for 3-4 months in a year.
- Medium:
- Uongo-mijusi base land speed is 30 feet:
- Naturally Psionic: Uongo-mijusis gain 2 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
- Partial Scent: Uongo-mijusis have a partial scent ability. An uongo-mijusi can detect opponents by scent within 10 feet. If the opponent is upwind, the range increases to 20 feet; if downwind, it drops to 5 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When an uongo-mijusis detects a scent, the exact location of the source is not re vealed—only its presence somewhere within range. The uongo-mijusis can take a move action to note the direction of the scent. Whenever the uongo-mijusi come within 5 feet of the source, the uongo-mijusi can pinpoints the source’s location.
- +4 racial bonus on Autohypnosis checks.
- Bio-Energy (Ex): Xenotheric metabolism is capable of yielding large amounts of biological energy that can be used for different purposes. A xenotheric creature's bio-energy pool can hold a maximum amount of charges equal to 3 plus the Xenotheric creature's Constitution modifier (minimum 1), and recharges at a rate of 1 charge per minute. These charges may be expended to facilitate certain special powers. Some of these powers are exclusive to specific Xenotheric species, whereas others can be accessed through various Xenotheric feats.
- Fast Healing 5 (Ex) (1 bio-energy points per round): gains 5 hit points per round (stacks with other fast healing effects).
- Speed Heart Beat (Ex) (3 bio-energy points per round): When uongo-mijusis reaches 5HD it can triple its heart beat. As a swift action, an uongo-mijusis can triple its heart beat. In doing so it gains: +4 speed bonus on attack rolls, a +2 dodge bonus to AC and Reflex saves, a +2 bonus on bull rush, grapple, overrun, trip, and damage rolls. These effects stack with things like haste or rage; and can last for a number of rounds equal to the uongo-mijusis Con modifier/3. After timing out uongo-mijusis become fatigued for half the rounds that the heart beat increase was done (can pay an additional 2 bio-energy points to negate fatigue). This can only be done 2 times per day at 5HD (increasing to 3/day at 10HD).
- Slow Heart Beat (Ex) (2 bio-energy points per round): When uongo-mijusis reaches 7HD it can halve its heart beat. As a move action, an uongo-mijusis can halve its heart beat. In doing so it gains: Fast Healing 10 (10 total); a +2 resistance bonus to Fortitude saves; and one of the following kinds of resistance to energy: cold 5, electricity 5, fire 5, or sonic 5. The player chooses what type of energy resistance is gained when the character is created. (this natural energy resistance stacks with any future energy resistance gained through other effects). But are effectively under the slow spell. This can last for a number of rounds equal to the uongo-mijusi Con modifier/3. This can only be done 2 times per day at 7HD (increasing to 3/day at 12HD).
- Automatic Languages: Goblin, Common
- Bonus Languages: Undercommon, Draconic
- Level Adjustment: +2
- Effective Character Level: 3
Vital Statistics
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
20 years | +2d4 | +2d6 | +4d6 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
55 years | 73 years | 90 years | +4d20 years | |
|
Gender | Young | Middle Aged | Old | Venerable |
---|---|---|---|---|
Male | 2d6+2 weeks | 3d6+3 weeks | 4d6+3 weeks | 5d6+4 weeks |
Female | 3d6+3 weeks | 4d6+3 weeks | 5d6+4 weeks | 6d6+4 weeks |
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 4’ 10” | +2d10 | 120 lb. | × (2d4) lb. |
Female | 4’ 5” | +2d10 | 85 lb. | × (2d4) lb. |
Yearlings
After two weeks hatchlings become yearlings. After one year, since hatching, the yearling becomes a full fledged uongo-mijusi. Replacing the below with the above after one year. Metamorphosis manifests, in there first true sleep period. After which, they emerge from a cocoon like structure.
Personality
antsy and always on the move
Physical Description
soft
Relations
fears full grown uongo-mijusi
Racial Traits
- +4 Dexterity: Yearlings need to know how to run, and hid!
- Outsider Type (Native) (Goblinoid): Yearlings sleep as normal humanoids
- Small: As small creatures, yearlings gain a +1 size bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks and a −4 penalty on grapple checks. Their lifting and carrying limits ¾ those of Medium characters.
- Yearling base land speed is 40 feet: A yearling’s land speed is faster than the norm for his size by +20 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the yearling’s speed because of any load carried or armor worn.
- Yearling Sprint (Ex): Yearlings gain the Run feat. In addition, a yearling can continue running without need to make Constitution checks for tiring. Yearlings gain an additional +4 racial bonus on Jump checks made with a running start.
- Hard to Catch (Ex): Yearlings gain a +4 racial bonus on Escape Artist skill checks.
- Partial Scent: Yearlings have a partial scent ability. A yearling can detect opponents by scent within 10 feet. If the opponent is upwind, the range increases to 20 feet; if downwind, it drops to 5 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a yearling detects a scent, the exact location of the source is not re vealed—only its presence somewhere within range. The yearlings can take a move action to note the direction of the scent. Whenever the yearling come within 5 feet of the source, the yearling can pinpoints the source’s location.
- Automatic Languages: Goblin, Common
- Bonus Languages: Undercommon, Draconic
- Level Adjustment: +0
- Effective Character Level: 1
Check out the, Uongo-mijusi Chapter of Complete Xeno, for more detailed info.
Back to Main Page → 3.5e Homebrew → Races
Author | Franken Kesey + |
Effective Character Level | 3 + and 1 + |
Favored Class | Wilder +, Soulknife +, Psychic Warrior +, Psion +, Sorcerer +, Rogue + and Ranger + |
Help Wanted Reason | Yearlings, Standards + |
Identifier | 3.5e Race + |
Level Adjustment | 2 + and 0 + |
Racial Ability Adjustments | +2 Constitution +, -4 Intelligence +, +2 Wisdom +, -4 Charisma + and +4 Dexterity + |
Rating | Unrated + |
Size | Medium + and Small + |
Summary | A reptilian looking race, with unique mental and physical altering capacity's + |
Title | Uongo-mijusi + |