Uongo-mijusi (3.5e Race)
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Uongo-mijusi
A reptilian looking race, with unique mental and physical altering capacity's. (games that dont' allow the Bio-Energy (3.5e Creature Ability) (or a similar ability), can only be yearlings).
Personality
Physical Description
External Anatomy
Uongo-mijusis, are about 5' 6", and at first appear very reptilian, due their forked tongues, reptilian tail, and blue-scaled body's. But are in fact more mammalian than reptilian.
Internal Anatomy
Uongo-mijusi bodys are sleepless, and only need to meditate for 2 hours per day. When meditating, uongo-mijusi are blinded, and deafened. Spells and powers per day are reset after meditation. Uongo-mijusi can delay this, but become shaken after 24 hours without meditation, confused after 30 hours, and Nauseated after 36.
The only internal thing that emulates uongo-mijusis as reptilian, is the fact that they lay eggs. Usually having 3-5 eggs. Uongo-mijusi, will not give a second thought to eating straggling hatchlings.
To get out of tight spots, uongo-mijusis can speed up their hearts to 3 times its normal rate. They can also slow there heart beat down by half.
Relations
Due to there strange sleeping habits they tend to separate themselves from other races. This does not mean that they don't get along (if anything its the contrary) - just that there daily habits are vastly different. They continuously urn for entertainment - so good relations with other races is utterly necessary.
Lands
Uongo-mijusi were birthed from a far distant planet, that was mostly composed of rain forests, and high mountains - or at least that's what the archaic data suggests. Their planet was consumed by Noo eons ago. While the uongo-mijusi have come to call there star ships home.
Alignment
Most uongo-mijusi, are Lawful Good, as to protect themselves during their meditation. But, as to blend into a society, they have been known to be Chaotic or Evil.
Language
While uongo-mijusis do not have a native language, they emanate emotions through different odours. While this makes them terrible poker players, it also plays as a type of body language.
Racial Traits
- -4 Strength, +2 Constitution, +2 Wisdom, -4 Charisma: Uongo-mijusis have a great power over there body, and mind, but have replaced strength, and unsocial habits for it.
- Outsider (Psionic, Xenotheric): Uongo-mijusi do not need to sleep, but need to breath and eat.
- Medium:
- Uongo-mijusi base land speed is 30 feet:
- Naturally Psionic: Uongo-mijusis gain 2 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
- Partial Scent: Uongo-mijusis have a partial scent ability. An uongo-mijusi can detect opponents by scent within 10 feet. If the opponent is upwind, the range increases to 20 feet; if downwind, it drops to 5 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When an uongo-mijusis detects a scent, the exact location of the source is not re vealed—only its presence somewhere within range. The uongo-mijusis can take a move action to note the direction of the scent. Whenever the uongo-mijusi come within 5 feet of the source, the uongo-mijusi can pinpoints the source’s location.
- +2 racial bonus on Autohypnosis checks.
- +3 racial bonus to the Pilot (3.5e Skill) when operating star ship's. They also get a +2 racial bonus to attack, skills, and Knowledge(xenotechnology) when operating. This only apply's if the Uongo-mijusi has the Pilot (3.5e Skill).
- Bio-Energy (Ex): Xenotheric metabolism is capable of yielding large amounts of biological energy that can be used for different purposes. A xenotheric creature's bio-energy pool can hold a maximum amount of charges equal to 3 plus the Xenotheric creature's Constitution modifier (minimum 1), and recharges at a rate of 1 charge per minute. These charges may be expended to facilitate certain special powers. Some of these powers are exclusive to specific Xenotheric species, whereas others can be accessed through various Xenotheric feats.
- Fast Healing 5 (Ex) (1 bio-energy points per round): gains 5 hit points per round (stacks with other fast healing effects).
- Speed Heart Beat (Ex) (3 bio-energy points per round): When uongo-mijusis reaches 3HD it can triple its heart beat. As a swift action, an uongo-mijusis can triple its heart beat. In doing so it gains: +4 speed bonus on attack rolls, a +2 dodge bonus to AC and Reflex saves, a +2 bonus on bull rush, grapple, overrun, trip, and damage rolls. These effects stack with things like haste or rage; and can last for a number of rounds equal to the uongo-mijusis Con modifier/3. After timing out uongo-mijusis become fatigued for half the rounds that the heart beat increase was done (can pay an additional 2 bio-energy points to negate fatigue). This can only be done 2 times per day at 3HD (increasing to 3/day at 7HD, 4/day 10HD, & 5/day at 15HD).
- Slow Heart Beat (Ex) (2 bio-energy points per round): When uongo-mijusis reaches 5HD it can halve its heart beat. As a move action, an uongo-mijusis can halve its heart beat. In doing so it gains: Fast Healing 10 (10 total); a +2 resistance bonus to Fortitude saves; and one of the following kinds of resistance to energy: cold 5, electricity 5, fire 5, or sonic 5. The player chooses what type of energy resistance is gained when the character is created. (this natural energy resistance stacks with any future energy resistance gained through other effects). But are effectively under the slow spell. This can last for a number of rounds equal to the uongo-mijusi Con modifier/3. This can only be done 1 time per day at 5HD (increasing to 2/day at 9HD, & 3/day at 12HD).
- Automatic Languages: Common
- Bonus Languages: Any except secret
- Level Adjustment: +2
- Effective Character Level: 3
Vital Statistics
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
20 years | +2d4 | +2d6 | +4d6 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
55 years | 73 years | 90 years | +4d20 years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 4’ 10” | +2d10 | 120 lb. | × (2d4) lb. |
Female | 4’ 5” | +2d10 | 85 lb. | × (2d4) lb. |
Yearlings
After two weeks hatchlings become yearlings. After one year, since hatching, the yearling becomes a full fledged uongo-mijusi. Emerging from a cocoon like structure. A character can never be both in its life span.
(This acts as a variant for game without bioenergy)
Personality
antsy and always on the move
Physical Description
Yearlings look, in many ways, like kobolds, in fact it takes a DC 17 Knowledge(xenotechnology, or local) to tell the difference.
Relations
Yearlings fear full grown uongo-mijusi, quikly learning how to blend in with kobolds - as a form of protection.
Racial Traits
- +4 Dexterity: Yearlings know how to run, and hid!
- Outsider Type (Native), Goblinoid): Yearlings sleep as normal humanoids
- Small: As small creatures, yearlings gain a +1 size bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks and a −4 penalty on grapple checks. Their lifting and carrying limits ¾ those of Medium characters.
- Yearling base land speed is 40 feet: A yearling’s land speed is faster than the norm for his size by +20 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the yearling’s speed because of any load carried or armor worn.
- Yearling Sprint (Ex): Yearlings gain the Run feat. In addition, a yearling can continue running without need to make Constitution checks for tiring. Yearlings gain an additional +4 racial bonus on Jump checks made with a running start.
- Hard to Catch (Ex): Yearlings gain a +4 racial bonus on Escape Artist skill checks.
- Partial Scent: Yearlings have a partial scent ability. A yearling can detect opponents by scent within 10 feet. If the opponent is upwind, the range increases to 20 feet; if downwind, it drops to 5 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a yearling detects a scent, the exact location of the source is not re vealed—only its presence somewhere within range. The yearlings can take a move action to note the direction of the scent. Whenever the yearling come within 5 feet of the source, the yearling can pinpoints the source’s location.
- Automatic Languages: Common, Draconic
- Bonus Languages: Any except secret
- Level Adjustment: +0
- Effective Character Level: 1
Check out the, Uongo-mijusi Chapter of Complete Xeno, for more detailed info.
Back to Main Page → 3.5e Homebrew → Races
Author | Franken Kesey + |
Effective Character Level | 3 + and 1 + |
Favored Class | Wilder +, Wasomi +, Soulknife +, Psychic Warrior +, Psion +, Barbarian +, Sorcerer +, Rogue +, Ranger + and Marksman + |
Help Wanted Reason | Yearlings, Fluff + |
Identifier | 3.5e Race + |
Level Adjustment | 2 + and 0 + |
Racial Ability Adjustments | -4 Strength +, +2 Constitution +, +2 Wisdom +, -4 Charisma + and +4 Dexterity + |
Rating | Unrated + |
Size | Medium + and Small + |
Subtype | Psionic + and Xenotheric + |
Summary | A reptilian looking race, with unique mental and physical altering capacity's. (games that dont' allow the Bio-Energy (3.5e Creature Ability) (or a similar ability), can only be yearlings). + |
Title | Uongo-mijusi + |
Type | Outsider + |