Occult (3.5e Equipment)
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Occult[edit]
An Occult weapon draw it powers from strange unseen forces and is only particularly useful in the hand of an enlightened user. An occult weapon never suffer from miss chance from attacking creatures in the Warped Plane. If the wielder possess a Dark Insight score of 5 or higher she gain a +2 insight bonus to all attacks made with an Occult Weapon.
If the wielder possess a Dark Insight score she may charge the weapon as a swift action, dealing an additional 2d6 magic damage with each strike but also taking a single points of madness with each attack. The extra damage damage dealt with the charged weapon increase by 1d6 per 2 points of Dark Insight the character has, to a maximum of the wielder's CR or ECL (whichever is applicable) in d6s. If you mindbreak as a result of using this weapon you release a burst of energy, dealing half of the amount of damage you took during the mindbreak to all other creatures in a 10 feet emanation from you (you still take all the normal penalty from the mindbreak). The buff last until the wielder dismiss it as a free action or until the wielder mindbreak.
Strong Divination; CL 15th; Craft Magic Arms and Armor, dark scholar's insight; Price: +3.
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