Radiance Absorption (3.5e Feat)
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Radiance Absorption [Racial]
Prerequisites: Must be immune to [Light] effect as a virtue of your race.Benefit: You are immune to radiation and any negative side effects caused by it, in fact you are capable of absorbing it as healing, for every 3 points of damage the [light] that would be done to you, you heals 1 hp. You also gain fast healing 1 whenever you would be exposed to mild or average levels of radiation, fast healing 3 for dangerous and fast healing 5 for extreme.
Additionally you are capable of absorbing energy from Solarite and Fusion Cell. As a move action you can draw a number of energy charges from a solarite crystal or a fusion cell, healing you and granting you a powerful metabolic boost based on the number of charges absorbed. The healing effect and caster level of the effect is based on your hit dice.
Charges Absorbed | Healing per HD | Special Effect |
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10 | 1 | Hasted for 1d4 rounds. |
50 | 1d4 | Hasted for 5 rounds. |
100 | 1d6 | Hasted for 1 minute. |
500 | 1d8 | Ascended Form for 5 rounds. |
1000 | 1d10 | Ascended Form for 1 minute. |
2000 | 10 | Time Stop for 5 rounds and Ascended Form for 5 minute. |
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