Sometimes you wish your summon monster spell had more bite and versatility without going crazy about it. Sometime you wish to summon hordes of minions or some long duration sentries. The basic list of summoned creature can also become a bite stale over the time I guess. Well this varraiant rule offer just that.
Spell ChangeEdit
As a part of this variant rule the spell itself gain more options
Summoning Multiple CreaturesEdit
The basic summon monster II to IX gain the ability to summon more creatures of a lower level table. You can use a summon monster spell to summon 1d3 creatures of the same kind from the previous summon monster level table, 1d4+1 creatures of same kind from the table two levels lower or finally 5 creatures creatures of same kind from the table three levels lower.
By example a wizard could use summon monster IV could use it to summon one lantern archon, 1d3 hell hound, 1d4+1 lemure or 5 fiendish raven.
Summoning Weaker Creatures For LongerEdit
Similarly to summoning multiple creatures, the summoner may use her summon monster spell as if it was up to three level lower for the purpose of the creatures she can summon. If she does so however her summon stay for much longer.
If she treat it as one level lower the spell duration become 1 minute per level. If she treat it as two level lower it become 10 minutes per level and if she treat it as three level lower it become 1 hour per level.
Versatile Alignment CreaturesEdit
Creatures on the summon monster table with the fiendish or celestial creature template now always match the alignment descriptor, if the spell is casted as [evil] they have the fiendish creature template and if it casted as a [good] spell they have the celestial creature. You always choose the descriptor of the spell when you cast it independently of your own alignment. Of course if you are a cleric or a similar class you are limited in which spell descriptor you can cast as normal.
Expanded Summoned Monster ListEdit
Expanded Summon Monster |
|
4th Level |
|
|
LG
|
|
LG
|
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CN
|
|
NG
|
|
CG
|
|
CG
|
|
LE
|
|
LE
|
Hollow Baller Knight |
LE
|
|
NE
|
|
CE
|
|
CE
|
|
NE
|
|
NG
|
1 May be summoned only into an aquatic or watery environment.
|
Expanded Summon Monster |
|
5th Level |
|
|
LG
|
|
LG
|
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CN
|
|
NG
|
|
CG
|
|
CG
|
|
LE
|
|
LE
|
|
NE
|
|
NE
|
|
CE
|
|
CE
|
|
NE
|
|
NG
|
1 May be summoned only into an aquatic or watery environment.
|
Expanded Summon Monster |
|
6th Level |
|
|
LG
|
|
LG
|
|
CN
|
|
NG
|
|
CG
|
|
CG
|
|
LE
|
|
LE
|
|
NE
|
|
NE
|
|
CE
|
|
CE
|
|
NE
|
|
NG
|
1 May be summoned only into an aquatic or watery environment.
|
Expanded Summon Monster |
|
7th Level |
|
Ethereal Psychopomp |
Any
|
|
LG
|
|
LG
|
|
CN
|
|
NG
|
|
CG
|
|
CG
|
|
LE
|
|
LE
|
|
NE
|
|
NE
|
|
CE
|
|
CE
|
|
NE
|
|
NG
|
1 May be summoned only into an aquatic or watery environment.
|
Expanded Summon Monster |
|
8th Level |
|
|
LG
|
|
LG
|
|
CN
|
|
NG
|
|
CG
|
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CG
|
|
LE
|
|
LE
|
|
NE
|
|
NE
|
|
CE
|
|
CE
|
|
NE
|
|
NG
|
1 May be summoned only into an aquatic or watery environment.
|
Expanded Summon Monster |
|
9th Level |
|
|
LG
|
|
LG
|
|
CN
|
|
NG
|
|
CG
|
|
CG
|
|
LE
|
|
LE
|
|
NE
|
|
NE
|
|
CE
|
|
CE
|
|
NE
|
|
NG
|
1 May be summoned only into an aquatic or watery environment.
|
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