Greenblooded (3.5e Feat)
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Greenblooded [Archetype]
Prerequisites: 1st level only or Knowledge Nature 8 ranksBenefit: See below
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.
Archetype Feat Bonus are based on HD.
- 1 HD: You count as both a member of your original species and a Plant, though you gain none of the traits. You are capable of photosynthesis, gaining a "full meal" after laying in the sun for 8 hours.
- 3 HD: Your body begins to fortify, giving you 25% fortification against critical hits. You can choose to root yourself in place as a move action, gaining +4 stability as a dwarf (which stacks with stability) and reduces all incoming damage by 2. This lasts until you move.
- 8 HD: Your fortification rises to 50%. You no longer need to sleep, and are in fact immune to sleep. You also have empathy (as a wizard's familiar) with plant creatures you can see.
- 15 HD: Your fortification rises to 100%. You become immune to paralysis and stunning. Whenever you are rooted, you do not age.
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