Improved Disturbing Presence (3.5e Feat)
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Improved Disturbing Presence [Fighter, Vile]
Prerequisites: Evil Alignment, Intimidate 4 ranks, Disturbing PresenceBenefit: You seep an aura of wrongness, and can drive your enemies mad and terrified with by a single motion. You may intimidate creatures as a move action out to a range of 30 feet, and affected creatures are rendered both confused and shaken for its duration. Creatures within 5 feet of you take a -2 penalty to their DC against the intimidate check. Animals and Magical Beasts immediately recognize you as something wrong, giving a -4 penalty to Diplomacy, Handle Animal, or Wild Empathy checks with them.
Normal: You can only make your opponent shaken OR confused, and demoralizing is a standard action.Special: Creatures who are driven permenantly insane by the effects of this feat are also shaken until cured.
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