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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "When startled, kick the face.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Super Rebound (3.5e Feat)  + (When striking foe with your pinball slam, you cause them to be projected on on side and you on the other.)
  • Academic Trauma (3.5e Flaw)  + (When studying a particular topic, something in your character's past inflicted trauma, which is now associated with that topic.)
  • Eccosteel (3.5e Equipment)  + (When swung through the air this alloy makes a barely audible ultrasonic hum. With careful strikes or sonic vibrations, one can make the metal reveal its secrets.)
  • Smoke Adverse (3.5e Flaw)  + (When the air quality goes down, you tend to suffer.)
  • Mirroring Presence (3.5e Feat)  + (When the creature is hit, its body create illusory images of itself.)
  • Burst of Wrath (3.5e Feat)  + (When the creature takes a critical hit, it enters in a powerful wrath.)
  • Adaptive Energy Resistance (3.5e Feat)  + (When the creature takes enegy damage, its body changes to resist to that destructive energy.)
  • Sand Spray (3.5e Maneuver)  + (When the enemy attacks, you kick dirt in their eyes to throw off their aim.)
  • Flurry of Opportunities (3.5e Skill Trick)  + (When the enemy drops its guard you hit multiple times.)
  • Half-Giant, Non-Psyonic (3.5e Race)  + (When the half-[[SRD:Giant_Type|giants]] revolted against their slavers not all that survived were gifted with mental prowess. As such some half-[[SRD:Giant_Type|giant]] offspring don't inherit their ancestors psychic gifts.)
  • Bloodsteel (3.5e Equipment)  + (When the iron from a warrior's blood forged by blacksmiths and refined Bloodsteel is formed.)
  • Deadman's Switch (3.5e Equipment)  + (When the owner of the paired deadman's switch dies, the other knows about it.)
  • Wild Magic (3.5e Variant Rule)  + (When the world was created, it is said tha
    When the world was created, it is said that all magic was wild, but over the years, with all the use by wizards, clerics, and others, the magic was bound into the form we know today. However, there still exist places where the magic hasn't been tamed yet. Wild Magic is an environmental effect in certain locations, considered to be extremely unreliable. In these environments, magic might be strengthened, weakened, or randomly altered. These alterations might radically alter the spell to another type, a new and unique expression of reality alteration, or even make the spell fizzle and do nothing.
    even make the spell fizzle and do nothing.)
  • Eater of Souls (3.5e Feat)  + (When things die, you feel satisfied.)
  • Homunculus Bottle (3.5e Equipment)  + (When this bottle is thrown it creates a homunculus which persists for 4 hours before breaking down into a slurry of raw elements.)
  • Bane Oil (3.5e Equipment)  + (When this oil coats your weapon, it gives it the Bane enhancement for 1 minute.)
  • Donkey Kick (3.5e Feat)  + (When threatened, Onocentaurs can unleash a devastating kick)
  • Spider Pot (3.5e Equipment)  + (When thrown, the swarm bursts out and immediately comes to life, scattering in all directions, but not before crawling all over the poor victims caught inside and causing nausea.)
  • Shadow Door Oil (3.5e Equipment)  + (When thrown, this potion makes a door to the Plane of Shadow for allies to hide in for a short time.)
  • Stone Guardian (3.5e Feat)  + (When transformed into a statue you can still perceive your surroundings.)
  • Pocket Vault (3.5e Feat)  + (When undeployed, your Monster Control Vault is small and light enough to fit in your pocket.)
  • Incessant Momentum (3.5e Spell)  + (When under the effects of this spell, its like you're ice skating on frictionless feet whenever you get going.)
  • Devoted Arrow (3.5e Feat)  + (When using ''devoted spirit'', you can heal people with ranged attacks.)
  • Reliable Ability (3.5e Feat)  + (When using an ability with limited use per day, you can use the ability again if it fails.)
  • Greater Paper Magic (3.5e Feat)  + (When using the Paper Magic feat, you gain a +1 bonus on CL on certain schools of magic.)