Ghost of the Desert (3.5e Maneuver)
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Desert Wind (Strike) [Creation, Shadow] | |
Level: | 6 |
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Prerequisite: | Need two Desert Wind maneuvers |
Initiation Action: | Full-Round Action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | One conjured creature |
Duration: | 1 round/level |
You toss out sand into the air, which swirls and collapses into the shape of a monstrous devil to serve you.
You conjure a creature from sand, wind, and shadow, duplicating an effect similar to a summon monster spell. However the creature is created, not summoned, and thus is unaffected by the warding of spells such as protection from evil. The creature appears is partly unreal; the first time the creature interacts with an opponent they must make a Will save DC 16 + your Wisdom modifier. On success, they only take 50% damage from the conjured creature and any special effects of your conjured creature only have a 50% chance of functioning.
You may select from any of the creatures on the table below, gaining new options as your initiator level rises. You can always choose to conjure a lesser creature if you wish. You can only have one instance of this maneuver active at one time, if you initiate it again the previous use vanishes. You must use a supply of sand as part of this maneuver, either contains in a pouch on your body or found in the environment.
This maneuver is a supernatural ability.
Minimum Initiator Level | Creatures |
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11th | huge fire elemental (TN), huge air elemental (TN), huge monstrous scorpion (TN), X |
13th | greater fire elemental (TN), greater air elemental (TN), gynosphinx (TN), sand golem (TN) |
15th | elder fire elemental (TN), elder air elemental (TN), gargantuan monstrous scorpion (TN), X |
17th | colossal monstrous scorpion (TN), X, X |
19th | X. X, X |
21st | X, X, sand devil (LE) |
23th | X, X, X |
25th | X, X, X |
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