Summon Self (3.5e Spell)
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Conjuration (Summoning) | |
Level: | Sorcerer/Wizard 5, Cleric 5, Druid 5 |
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Components: | V, S, F/DF |
Casting time: | 1 round |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One creature, which is you. |
Duration: | 1 round/level |
Saving Throw: | None |
Spell Resistance: | No |
This spell summons you. You appear where you designate and act immediately. Since this is not a copy of you, but is actually the real thing, you disappear from your old space as you appear in the designated space.
While summoned, you cannot summon or otherwise conjure another creature, nor can you use any teleportation or planar travel abilities. You cannot be summoned into an environment that cannot support you. Just like with any other Summoning spell, you refuse to cast any spells that cost XP, or use spell-like abilities that would cost XP if they were spells.
When the spell ends or is dispelled, you disappear, stop being summoned, and reappear in the space where you cast this spell. If the space cannot fit you, you don't reappear until it can.
If you would be killed or reduced to 0 or less health while not summoned, you are not really dead. Instead, you disappear for 24 hours, then reform in the space where you cast the spell, with the same delay for insufficient space as stated above. When you reappear, you reappear with full health, and ability damage healed until you have at least 1 in each ability score you possess.
If you are an air, chaotic, earth, evil, fire, good, lawful, or water creature, this spell is a spell of that type.
Focus: A very tiny cardboard box, from which you pull and throw yourself during casting.
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Author | Foxwarrior + |
Component | V +, S + and F/DF + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 5 +, Cleric 5 + and Druid 5 + |
Range | Close + |
Rated By | Havvy + |
Rating | Rating Pending + |
School | Conjuration + |
Subschool | Summoning + |
Summary | You summon yourself, with all of the benefits and penalties of being a summoned creature. + |
Title | Summon Self + |