Cult Spell (3.5e Feat)

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Revision as of 01:05, 16 June 2012 by Foxwarrior (talk | contribs) (Very popular with imprisonment, planar binding, and the like.)
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Author: Foxwarrior (talk)
Date Created: 6/15/12
Status: Ratherishly.
Editing: Clarity edits only please
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Cult Spell [Metamagic] Benefit: Starting one round before beginning to cast the spell, a number of other creatures within 30' equal to or greater than the cult spell's slot level squared must devote their complete attentions to helping you cast the spell (consecutive 1-round actions). Otherwise, the cult spell fails and is wasted. If the spell has a duration, other creatures must continue devoting their attentions to the spell; if the number of creatures devoting their attentions to the spell ever becomes lower than the spell's slot level squared, it ends. A cult spell uses up a spell slot one level lower than the spell’s actual level. Special: Casters with cult spell can choose to learn new spells with cult spell already applied, potentially in order to gain spells beyond their usual limits. Spells learned in this way do not take additional time to cast, although they cannot cast or prepare those spells without cult spell applied.



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Article BalanceVery High +
AuthorFoxwarrior +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUnrated +
SummarySoon, people will understand why you let peasants in deep robes follow you around everywhere. +
TitleCult Spell +
TypeMetamagic +