SRD:Metamagic (Feat Type)

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Metamagic Feats

As a spellcaster’s knowledge of magic grows, she can learn to cast spells in ways slightly different from the ways in which the spells were originally designed or learned. Preparing and casting a spell in such a way is harder than normal but, thanks to metamagic feats, at least it is possible. Spells modified by a metamagic feat use a spell slot higher than normal. This does not change the level of the spell, so the DC for saving throws against it does not go up.

Wizards and Divine Spellcasters[edit]

Wizards and divine spellcasters must prepare their spells in advance. During preparation, the character chooses which spells to prepare with metamagic feats (and thus which ones take up higher-level spell slots than normal).

Sorcerers and Bards[edit]

Sorcerers and bards choose spells as they cast them. They can choose when they cast their spells whether to apply their metamagic feats to improve them. As with other spellcasters, the improved spell uses up a higher-level spell slot. But because the sorcerer or bard has not prepared the spell in a metamagic form in advance, he must apply the metamagic feat on the spot. Therefore, such a character must also take more time to cast a metamagic spell (one enhanced by a metamagic feat) than he does to cast a regular spell. If the spell’s normal casting time is 1 action, casting a metamagic version is a full-round action for a sorcerer or bard. (This isn’t the same as a 1-round casting time.)

For a spell with a longer casting time, it takes an extra full-round action to cast the spell.

Spontaneous Casting and Metamagic Feats[edit]

A cleric spontaneously casting a cure or inflict spell can cast a metamagic version of it instead. Extra time is also required in this case. Casting a 1-action metamagic spell spontaneously is a full-round action, and a spell with a longer casting time takes an extra full-round action to cast.

Effects of Metamagic Feats on a Spell[edit]

In all ways, a metamagic spell operates at its original spell level, even though it is prepared and cast as a higher-level spell. Saving throw modifications are not changed unless stated otherwise in the feat description.

The modifications made by these feats only apply to spells cast directly by the feat user. A spellcaster can’t use a metamagic feat to alter a spell being cast from a wand, scroll, or other device.

Metamagic feats that eliminate components of a spell don’t eliminate the attack of opportunity provoked by casting a spell while threatened. However, casting a spell modified by Quicken Spell does not provoke an attack of opportunity.

Metamagic feats cannot be used with all spells. See the specific feat descriptions for the spells that a particular feat can’t modify.

Multiple Metamagic Feats on a Spell[edit]

A spellcaster can apply multiple metamagic feats to a single spell. Changes to its level are cumulative. You can’t apply the same metamagic feat more than once to a single spell.

Magic Items and Metamagic Spells[edit]

With the right item creation feat, you can store a metamagic version of a spell in a scroll, potion, or wand. Level limits for potions and wands apply to the spell’s higher spell level (after the application of the metamagic feat). A character doesn’t need the metamagic feat to activate an item storing a metamagic version of a spell.

Counterspelling Metamagic Spells[edit]

Whether or not a spell has been enhanced by a metamagic feat does not affect its vulnerability to counterspelling or its ability to counterspell another spell.

List of Metamagic Feats[edit]


SRD Metamagic Feats

Feat Summary Prerequisites
Disguise Spell Bardic spells not visibly cast by you. Bardic music, Perform 12 ranks.
Empower Spell Variable numeric effects in spells are increased by one-half None
Energy Substitution Energy Spells may deal different types of energy damage. Any other metamagic feat, Knowledge (arcana) 5 ranks.
Enlarge Spell Spell range increases by one step. None
Extend Spell Spell duration is doubled. None
Heighten Spell Cast a spell at a higher than normal level and gain DC. None
Maximize Spell Variable numeric effects are maximized. None
Persistent Spell Spell has a duration of 24 hours. Extend Spell.
Quicken Spell Cast spell as a free action. None
Reach Spell Cast a touch spell as a 30 foot ray. None
Repeat Spell Spell effect is cast again at the beginning of your next turn. Any other metamagic feat.
Sacred Spell Half of spell damage becomes divine. None
Silent Spell Spell takes no verbal components. None
Still Spell Spell takes no somatic components. None
Subdual Substitution Spells dealing energy damage may use different energy type. Any other metamagic feat, Knowledge (arcana) 5 ranks.
Widen Spell Spell area doubles. None

Epic SRD Metamagic Feats

Feat Summary Prerequisites
Enhance Spell Damage cap of spells increases by 5 or 10 dice. Maximize Spell.
Intensify Spell Variable, numeric effects of spell are maximized, then doubled. Empower Spell, Maximize Spell, Spellcraft 30 ranks, ability to cast 9th-level arcane or divine spells.

Homebrew Metamagic Feats

Homebrew feats using this type appear below. These are not part of the SRD, and are presented for ease of reference only. Click "Show" below to view them.


Epic Homebrew Metamagic Feats

Homebrew feats using this type appear below. These are not part of the SRD, and are presented for ease of reference only. Click "Show" below to view them.

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Facts about "Metamagic (Feat Type)"
IdentifierFeat Type +
SummaryMetamagic feats allow a spellcaster to change the way a spell is cast, often by increasing the spell's level and the slot it is cast from. +
TitleMetamagic +