Marshal (3.5e Feat)

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Revision as of 21:56, 16 July 2012 by Leziad (talk | contribs) (Seriously, a class in a whole feat. I still had to make stuff up, that how hollow the marshal was.)
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Author: Leziad (talk)
Date Created: July 16, 2012
Status: Finished
Editing: Clarity edits only please
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Marshal [Archetype] Prerequisites: Bab +1, 1st level character.Benefit: See below Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat that you meet the prerequisites for.

Archetype Feat Bonus are based on HD.

  • 1 HD: You gain a marshal's minor aura, it follow all normal rule for a minor aura except any mention of marshal level is replaced by character level. You gain minor and major auras as a marshal.
  • 3 HD: As a standard action, you can grant an ally within close range an additional move action. You may only use this ability once per encounter. This ability may only be used once per encounter.
  • 8 HD: You can have up to two minor aura active at any time.
  • 15 HD: You can now grant an extra move action as an immediate action.



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Facts about "Marshal (3.5e Feat)"
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteBab +1 + and 1st level character. +
RatingUnrated +
SummaryYou are a commander of brave men and women, you lead them to victory or defeat. +
TitleMarshal +
TypeArchetype +