Path of the Dry Ones (3.5e Maneuver)
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Desert Wind (Strike) [Teleportation] | |
Level: | 5 |
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Prerequisite: | Need two Desert Wind maneuvers |
Initiation Action: | Standard Action and Full-Round Action; see text |
Range: | Personal or Personal and Touch; see text |
Targets: | You and touched objects or other touched willing creatures; see text |
Duration: | Instantaneous |
You dive into the earth and vanish, and as as your enemy wonders where you went you pop out behind them and strike!
Path of the Dry Ones transports you through sand, gravel, or desert waste terrain to another similar terrain in range. This maneuver has two functions, a standard action version which functions for yourself, and a full-round action which can teleport multiple creatures.
As a standard action you can transport yourself up to 50 feet so long as your entry and exit points are on the appropriate terrain. If you wish, you may make a single normal melee attack to any creature in range of your exit point.
As a full-round action you can transport yourself and up to 1 medium creature per three initiator levels from one terrain to another, up to 100 miles per initiator level. This functions identically to teleport including the chance for mishap, except you can only transport you and others to sand, gravel, or desert waste terrains.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Desert Wind
Eiji-kunv |
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Author | Eiji-kun + |
Descriptor | Teleportation + |
Discipline | Desert Wind + |
Identifier | 3.5e Maneuver + |
Level | 5 + |
Rating | Undiscussed + |
Summary | Travel through the sand and earth, teleporting from waste to waste. + |
Title | Path of the Dry Ones + |
Type | Strike + |