Level Adjustment Dice (3.5e Variant Rule)

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Author: Leziad (talk)
Date Created: 12 April, 2013
Status: Finished (kinda)
Editing: Clarity edits only please
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Level Adjustment Dice

LA suck, it make character into horribly underpowered weight while some other (half-minotaur) just give way too much in an attempt to bridge in the lost level. This rule is simple, it turn LA into hit dice. Take note this variant do not fix overpowered templates like half-minotaurs and saint, although it does aid character with high level adjustment.

A level adjustment dice is for all intent a normal hit dice the more LA you have the more potent the level adjustment dice is. See the table below:

Table: Level Adjustment Dice Scaling
LA Hit Point Base Attack Bonus Saving Throw Skills
1-2 d4 Poor All Poor 2+Int
3-4 d6 Poor One Good 4+Int
5-6 d8 Average One Good 4+Int
7+ d8 Good Two Good 6+ Int

Level Adjustment Dice and Class Skills

While not class levels, level adjustment dice have 3 class skill of your choice. They are chosen when the LAD is taken and cannot be changed afterward. You may not take use magic device as a class skill for LAD.

Level Adjustment and Feats

LADs can grant feat as normal hit dices.

LADs and Racial Hit Dice

Level adjustment dices are not racial hit dices, although it is possible to convert racial hit dice to LADs in some cases. I am currently working on a balanced conversion system.



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Leziad's Homebrew (4524 Articles)
Leziadv
AuthorLeziad +
Identifier3.5e Variant Rule +
Rated BySpanambula +, Eiji-kun +, DanielDraco + and Foxwarrior +
RatingRated 3.5 / 4 +
SummaryPlease insert a summary of your variant rule here. +
TitleLevel Adjustment Dice +