Slow Time (3.5e Feat)

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Revision as of 18:17, 14 June 2014 by Leziad (talk | contribs) (Time stop for fighter now, with a little bonus.)
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Author: Leziad (talk)
Date Created: 13th June 2014
Status: Finished
Editing: Clarity edits only please
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Slow Time [Combat Form] Prerequisites: Bab 15+, Combat Focus, Intensified Reflexes and 2 more combat form feats.Benefit: As a standard action while you maintain combat focus you can replicate the effect of time stop except the duration is always 3 rounds. While under the time stop you are slowed, this effect bypass immunity and is not suppressed by haste. Unlike a normal time stop you may still attack or affect objects, although doing so immediately end the effect (before the attack is resolved). If you attack attack it is automatically a confirmed critical hit if it hit. At the end of the time stop your combat focus is expended. If you have 8 or more combat form feat extend the time stop duration to 4 rounds. If you have 12 or more combat form feats you are not slowed during the time stop.



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Facts about "Slow Time (3.5e Feat)"
Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteCombat Focus +, Bab 15+ + and Intensified Reflexes and 2 more combat form feats. +
RatingUnrated +
SummaryIn a moment of truth everything seem to slow down to a crawl except you. Bullet time in dnd. +
TitleSlow Time +
TypeCombat Form +