Master Blaster (3.5e Feat)

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Author: Ghostwheel (talk)
Date Created: June 23, 2011
Status: Complete
Editing: Clarity edits only please
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Master Blaster [Fighter] Prerequisites: BAB +3, Combat Casting, ability to cast 1st level arcane spellsBenefit: Upon taking this feat, choose a class that does not progress or grant spells. Whenever you cast a spell that deals damage whose number of damage dice scales with caster level (such as Fireball or Polar Ray spells), you may add an additional number of damage dice to the total damage dealt for every level you have in that class. The maximum number of dice that may be added is equal to your HD minus your effective CL for the spells being cast (still capped by the maximum normal number of dice that the spell could deal due to high caster level). Special: This feat may be taken multiple times, each time choosing a different class.



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Ghostwheel's Homebrew (311 Articles)
Ghostwheelv
Article BalanceHigh +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisiteBAB +3 +, Combat Casting + and ability to cast 1st level arcane spells +
Rated ByEiji-kun +
RatingRating Pending +
SummaryThrough intense training you know how to lend your blasting spells even more firepower despite the fact that you haven't focused on them entirely. +
TitleMaster Blaster +
TypeFighter +