Solar Bolt (3.5e Spell)
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Evocation [Good, Light] | |
Level: | Paladin 2, Cleric 3 |
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Components: | V, S, F |
Casting time: | 1 standard action |
Range: | 120 ft. |
Area: | 120-ft. line |
Duration: | Instantaneous |
Saving Throw: | Reflex Half |
Spell Resistance: | Yes |
You release a bolt of raw positive energy and light, dealing 1d6 positive energy damage per caster level maximum 10d6) to all creatures in the area (this is not healing). The bolt begins at your fingertips.
Against creatures of the undead type and oputsider with the evil subtype this spell is uncapped and deal an extra +2 damage per caster level. Outsider with the [good] subtype are immune as well as creature native to the positive energy plane. Creatures vulnerable to light struck by this spell count as having been exposed to it for 1 round.
Focus: Holy Symbol
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric
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Facts about "Solar Bolt (3.5e Spell)"
Article Balance | High + |
Author | Leziad + |
Component | V +, S + and F + |
Descriptor | Good + and Light + |
Identifier | 3.5e Spell + |
Level | Paladin 2 + and Cleric 3 + |
Range | Other + |
Rating | Undiscussed + |
School | Evocation + |
Summary | You fire a bolt of harmful positive energy that roast people alive and hurt undead a lot more. + |
Title | Solar Bolt + |