Solar Bolt (3.5e Spell)

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Revision as of 21:41, 23 February 2015 by Leziad (talk | contribs) (Undo revision 233500 by Leziad (talk))
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Author: Leziad (talk)
Date Created: 23rd February 2015
Status: Finished
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Solar Bolt
Evocation [Good, Light]
Level: Paladin 2, Cleric 3
Components: V, S, F
Casting time: 1 standard action
Range: 120 ft.
Area: 120-ft. line
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: Yes

You release a bolt of raw positive energy and light, dealing 1d6 positive energy damage per caster level maximum 10d6) to all creatures in the area (this is not healing). The bolt begins at your fingertips.

Against creatures of the undead type and oputsider with the evil subtype this spell is uncapped and deal an extra +2 damage per caster level. Outsider with the [good] subtype are immune as well as creature native to the positive energy plane. Creatures vulnerable to light struck by this spell count as having been exposed to it for 1 round.

Focus: Holy Symbol



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Leziad's Homebrew (4525 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV +, S + and F +
DescriptorGood + and Light +
Identifier3.5e Spell +
LevelPaladin 2 + and Cleric 3 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryYou fire a bolt of harmful positive energy that roast people alive and hurt undead a lot more. +
TitleSolar Bolt +