SRD5:Ice Mephit
This material is published under the OGL |
Ice Mephit | ||||||||||||
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Small Elemental (Mephits), Neutral Evil | ||||||||||||
Armor Class: 11 (natural armor) | ||||||||||||
Hit Points: 21 (6d6) | ||||||||||||
Speed: 30 ft., fly 30 ft. | ||||||||||||
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Skills: Perception +2, Stealth +3 | ||||||||||||
Damage Vulnerabilities: bludgeoning, fire | ||||||||||||
Damage Immunity: cold, poison | ||||||||||||
Condition Immunity: poisoned | ||||||||||||
Senses: Darkvision 60 ft., passive Perception 12 | ||||||||||||
Languages: Aquan, Auran | ||||||||||||
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must then succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice. Innate Spellcasting (1/Day). The mephit can innately cast Fog Cloud, requiring no material components. Its innate spellcasting ability is Charisma. ActionsClaws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage plus 2 (1d4) cold damage. Frost Breath (Recharge 6). The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one. |
Unofficial DescriptionIce mephits appears similar to Imps made of ice. |
The material in this box is unofficial, and is not quoted from a SRD or published material. |