|This material from the 5th edition SRD is published under the OGL|
|Small elemental (mephit), neutral evil|
|Armor Class: 11 (natural armor)|
|Hit Points: 21 (6d6)|
|Speed: 30 ft., fly 30 ft.|
|Skills: Perception +2, Stealth +3|
|Damage Vulnerabilities: bludgeoning, fire|
|Damage Immunity: cold, poison|
|Condition Immunity: poisoned|
|Senses: Darkvision 60 ft., passive Perception 12|
|Languages: Aquan, Auran|
|Challenge: 1/2 (100 xp)|
| Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must then succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Frost Breath (Recharge 6). The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
Ice mephits appears similar to Imps made of ice.
Variant: Mephit Summoning
Sources and Notes
- Monster Manual (5e) p.217
|Alignment||Neutral Evil +|
|Challenge Rating||1/2 +|
|Experience Points||100 +|
|Features||Death Burst +, False Appearance +, Innate Spellcasting +, Claws + and Frost Breath (Recharge 6) +|
|Hit Dice||6d6 +|
|Hit Points||21 +|
|SortText||Mephit Ice +|
|Title||Ice Mephit +|