Archdemon's Ember (3.5e Equipment)

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Author: Leziad (talk)
Date Created: 26th April 2017
Status: Finished
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Archdemon's Ember

A once nameless blade made of a fantastic alloy used to slay a a Prideful Archdemon. The act of slaying the beast crippled it wielder and permanently melted her weapon into a rod of blackened metal. The demon's fierce spirit forever transformed the blade, melding with the weapon's own magic to form a powerful but dangerous artifact. The Archdemon's Ember is a priceless artifact but has an estimated worth of 93,000 gp, It can be destroyed by thrusting fully in the ices on top of Mount Celestia and being left to cool down for an entire decade.

The Archdemon's Ember is a +5 Pure Fire Flaming Burst Overheat Falchion that deal bludgeoning damage. It is always extremely hot, dealing an additional 10 points of fire damage on every hit. The drawback is that the weapon deal 1d6 unresistantable damage to the wielder each round from the the demon's pride and burning grip.

If the wielder has slain a demon with a CR of 20 or higher she may ignite it as a standard action. Once ignited the Archdemon's Ember is shrouded in flame, increasing the fire damage dealt by the sword from +5 to +20 and granting the Archedmon's Ember Reach. Unlike most weapons with reach it can still be used to strike adjacent targets.

While transformed the wielder is under a constant red fire shield effect and become able to use the following Weapon Arts:

Circle of Flames (Su): While taking Total Defense action you are under the effect of a Ishara's fiery ring effect.
Forbidden Sun (Su): As a standard action you may project a great orb of fire, replicating the effect of a 10-ft.-diameter great flaming sphere. However the spell only last 1 round and may be ended prematurely as a free action.
Molten Whirlwind (Su): As a full-round action you replicate the effect of molten tornado centered on yourself. You are not affected by the effect and it only last 1 round. Once used this ability may not be used for 5 rounds.

The transformation last for 5 rounds after which the blade cool down.

Prerequisites: N/A.
Cost to Create: Unique item, cannot be created.



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AuthorLeziad +
Identifier3.5e Equipment +
RatingUndiscussed +
TitleArchdemon's Ember +
TypeMajor +