Traceur (3.5e Feat)
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Traceur [Archetype]
You jump from building to building, in alleyway to rooftop and whatever.Benefit: Archetype Feats grant benefits based on HD:
- 1 HD: You always count as having a running start when jumping and you can hop up (see the Jump skill description) onto any object shorter than your height without a Jump check and get up from prone as a free action without provoking an attack of opportunity. You gain automatic full ranks in Balance, Climb and Tumble and they are always class skill for you, if you had ranks in those skill they are reimbursed.
- 3 HD: You move extremely quickly and proficiently, you gain a +10 increase to your land speed, the benefits of the Run feat and may use the Balance, Climb, Tumble skills quickly with no penalty (such as moving at full speed when tumbling or making an accelerated climbing check) or increase in DC of your check. You can move up wall as if you had the Up the Walls (you do not need to be psionically focused).
- 8 HD: You may perform any move action as a swift action, however when doing so the distance you would travel is halved. You may move at your full speed when using the Dash feat. This does not affect move action which does not include movement.
- 15 HD: You no longer provoke any attacks of opportunity from movement, whenever you move you increase the distance you by 5 feet per level or up to twice it original distance (even 5-feet steps), whichever is lower.
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.
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Facts about "Traceur (3.5e Feat)"
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rating | Undiscussed + |
Summary | You can do parkour, that what being a traceur mean. + |
Title | Traceur + |
Type | Archetype + |