SRD5:Gynosphinx

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This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY
Gynosphinx
Large Monstrosity (Sphinxes), Lawful Neutral
Armor Class: 17 (natural armor)
Hit Points: 136 (16d10+48)
Speed: 40 ft., fly 60 ft.
STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 18 (+4) 18 (+4) 18 (+4)
Skills: Arcana +12, History +12, Perception +8, Religion +8
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunity: psychic
Condition Immunity: charmed, frightened
Senses: truesight 120 ft., passive Perception 18
Languages: Common, Sphinx
Challenge: 11 (7,200 xp)Proficiency Bonus (PB): +4
Inscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx’s intentions or sincerity have disadvantage.

Magic Weapons. The sphinx's weapon attacks are magical.

Spellcasting. The sphinx is a 9th-­level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, prestidigitation
1st level (4 slots): detect magic, identify, shield
2nd level (3 slots): darkness, locate object, suggestion
3rd level (3 slots): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore

Actions

Multiattack. The sphinx makes two claw attacks.

Claw. melee weapon attack: +8 to hit, reach 5 ft., one creature. Hit: 13 (2d8+4) slashing damage.

Legendary Actions

The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The sphinx regains spent legendary actions at the start of its turn.

Claw Attack. The sphinx makes one claw attack.

Teleport (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.



The gynosphinx appears to be a large winged lion.
The material in this box is unofficial, and is not quoted from a SRD or published material.

Sources


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Facts about "Gynosphinx"
AlignmentLawful Neutral +
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
CRval11 +
Canontrue +
Challenge Rating11 +
Creature NameGynosphinx +
Experience Points7,200 +
FeaturesInscrutable +, Magic Weapons +, Spellcasting +, Multiattack +, Claw +, Claw Attack +, Teleport +, Cast a Spell + and {{{feature1}}} +
Hit Dice16d10+48 +
Hit Points136 +
Legendary Monstertrue +
NameGynosphinx +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
SizeLarge +
SortTextSphinx Gynosphinx +
SubtypeSphinx +
TitleGynosphinx +
TypeMonstrosity +