Axiomatic, Revised (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 4-28-17
Status: Complete
Editing: Clarity edits only please
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Axiomatic

An axiomatic weapon possess innate power which is baneful to chaotic creatures and fey. An axiomatic weapon deals an extra 2d6 damage against chaotic-aligned creature as well as fey of all alignment (which stacks), outsiders with the [Chaotic] subtype also take 4d6 damage. An axiomatic weapon allows its wielder to take 10 on a single attack roll with the weapon once per round. If a natural 20 is delivered against a chaotic creature, it must make a Will save (DC 10 + 1/2 wielder's Bab + wielder's Charisma) or become stunned for 1 round as the weapon's lawful static nature ceases up their form.

An axiomatic weapon is imposing, causing chaotic creature and fey with 4 HD or less to be At Bay from the weapon when readied and drawn.

An axiomatic weapon do not function in the hands of a non-lawful aligned character. If held by a creature of chaotic alignment it starts frosting over in crystals as per chill metal, which deal half cold and half divine damage, until the weapon is discarded and 1 round after.

Moderate evocation [lawful]; CL 7th; Craft Magical Arms and Armor, order's wrath, creator must be lawful; Price +2.



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Eiji-kun's Homebrew (5656 Articles)
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AuthorEiji-kun +
Cost+2 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryAn axiomatic weapon possess innate power which is baneful to chaotic creatures and fey. +
TitleAxiomatic, Revised +