Axiomatic, Revised (3.5e Equipment)
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Axiomatic
An axiomatic weapon possess innate power which is baneful to chaotic creatures and fey. An axiomatic weapon deals an extra 2d6 damage against chaotic-aligned creature as well as fey of all alignment (which stacks), outsiders with the [Chaotic] subtype also take 4d6 damage. An axiomatic weapon allows its wielder to take 10 on a single attack roll with the weapon once per round. If a natural 20 is delivered against a chaotic creature, it must make a Will save (DC 10 + 1/2 wielder's Bab + wielder's Charisma) or become stunned for 1 round as the weapon's lawful static nature ceases up their form.
An axiomatic weapon is imposing, causing chaotic creature and fey with 4 HD or less to be At Bay from the weapon when readied and drawn.
An axiomatic weapon do not function in the hands of a non-lawful aligned character. If held by a creature of chaotic alignment it starts frosting over in crystals as per chill metal, which deal half cold and half divine damage, until the weapon is discarded and 1 round after.
Moderate evocation [lawful]; CL 7th; Craft Magical Arms and Armor, order's wrath, creator must be lawful; Price +2.
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