Field Medic (3.5e NPC Class)
| |||||||||
| |||||||||
Rate this article Discuss this article |
A NPC class for a mundane battlefield healer.
{{{length}}}1
Other
Field Medic
A field medic is a military healer, usually following an army and providing medical services. Many of them are trained as proper healers. They are however less skilled in combat than a warrior.
Making a Field Medic
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +2 | +0 | +2 | Dress Wound +1d6, Medical Training | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +3 | +0 | +3 | Battlefield Medic | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +3 | +1 | +3 | Dress Wound +2d6 | ||||||||||||||||||||||||||||||||||||
4th | +3 | +4 | +1 | +4 | Medic Rush +10 ft. | ||||||||||||||||||||||||||||||||||||
5th | +3 | +4 | +1 | +4 | Healing Supplies | ||||||||||||||||||||||||||||||||||||
6th | +4 | +5 | +2 | +5 | Dress Wound +3d6 | ||||||||||||||||||||||||||||||||||||
7th | +5 | +5 | +2 | +5 | |||||||||||||||||||||||||||||||||||||
8th | +6/+1 | +6 | +2 | +6 | Medic Rush +20 ft. | ||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +6 | +3 | +6 | Dress Wound +4d6 | ||||||||||||||||||||||||||||||||||||
10th | +7/+2 | +7 | +3 | +7 | |||||||||||||||||||||||||||||||||||||
11th | +8/+3 | +7 | +3 | +7 | |||||||||||||||||||||||||||||||||||||
12th | +9/+4 | +8 | +4 | +8 | Dress Wound +5d6 | ||||||||||||||||||||||||||||||||||||
13th | +9/+4 | +8 | +4 | +8 | |||||||||||||||||||||||||||||||||||||
14th | +10/+5 | +9 | +4 | +9 | |||||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +9 | +5 | +9 | Dress Wound +6d6 | ||||||||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +10 | +5 | +10 | Medic Rush +30 ft. | ||||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +10 | +5 | +10 | |||||||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +11 | +6 | +11 | Dress Wound +7d6 | ||||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +11 | +6 | +11 | |||||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +12 | +6 | +12 | |||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Field Medic.
Weapon and Armor Proficiency: A field medic is proficient with all simple weapons and one martial weapon of their choice. A field medic is proficient with light and medium armor and all shields (except tower shields).
Medical Training: A medic may use either their Wisdom or Intelligence as their key ability modifier for Heal.
Dress Wound (Ex): A field medic can take a standard action to dress and clean the wound of an ally she can touch. She must make a DC 15 Heal check, healing 1 hit point plus an additional hit point for each 5 she beats the heal check by. In addition to the healing, the field medic grants her target 1d6 temporary hit points, up to the difference between the target's current hit and their maximum hit points. These temporary hit points do not stack with other sources and last for 1 hour. If the target receives magical healing, an equal number of temporary hit points granted by this ability are converted into hit points. A creature may only benefit from dress wound once per hour.
At 3rd level and each 3 levels thereafter, the field medic grants an additional +1d6 temporary hit points with a use of dress wound.
Battlefield Medic (Ex): A 2nd level field medic does not provoke attacks of opportunity when using the Heal skill. She gain a +4 bonus on a Heal check made to stabilize a creature.
Medic Rush (Ex): A 4th level medic has to be quick on call, ready to rush across lines to save a life. She gains a +10 enhancement bonus to her speed when moving toward a dying creature. At 8th level and 16th level she increases the speed bonus from this ability by 10 ft.
Healing Supplies (Ex): A 5th level medic can spend 1 hour gathering supplies from the wild or local pharmacy. This gives them 10 uses as a healer's kit.
Back to Main Page → 3.5e Homebrew → Classes → NPC Classes
Leziadv |
---|
Article Balance | Moderate + |
Author | Leziad + |
Base Attack Bonus Progression | Moderate + |
Class Ability Progression | Other + |
Fortitude Save Progression | Good + |
Identifier | 3.5e NPC Class + |
Length | 20 + |
Minimum Level | 1 + |
Rating | Undiscussed + |
Reflex Save Progression | Poor + |
Skill | Appraise +, Climb +, Concentration +, Craft +, Diplomacy +, Gather Information +, Handle Animal +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Ride +, Search +, Sense Motive +, Speak Language +, Spot +, Survival +, Swim +, Tumble + and Use Rope + |
Skill Points | 4 + |
Summary | A NPC class for a mundane battlefield healer. + |
Title | Field Medic + |
Will Save Progression | Good + |