Vegepygmy Chief (5e)

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 5th edition (2014) Pointer  + 

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Vegepygmy Chief (pointer) [1]
Small Plant (Fungi, Vegepygmies), Neutral
Armor Class: 14 (natural armor)
Hit Points: 33
Speed: 30 ft.
STR DEX CON INT WIS CHA
Skills: Perception, Stealth
Damage Resistances: lightning, piercing
Senses: darkvision 60 ft., passive Perception 12
Languages: Vegepygmy
Habitat: Underground
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Plant Camouflage. [2] The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Regeneration. [3] The vegepygmy regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate. 

Actions

Multiattack.

Claws. Melee Weapon Attack

Spear. Melee or Ranged Weapon Attack

Spores (1/Day).

Unofficial Description: Mature vegepygmy, capable of reproduction via spores.


Sources and Notes

  1. et. al., Mike Mearls (November 2016). Volo's Guide to Monsters. (5e 2014) Wizards of the Coast. ISBN 978-0-7869-6601-1. p. 196-197. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Matches the various Camouflage traits found in the SRD5 licensed OGL.
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.

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Facts about "Vegepygmy Chief (5e)"
AlignmentNeutral +
AuthorVolo's Guide to Monsters +
CRval2 +
Canontrue +
Challenge Rating2 +
Creature NameVegepygmy Chief +
Experience Points450 +
FeaturesPlant Camouflage +, Regeneration +, Multiattack +, Claws +, Spear + and Spores +
HabitatUnderground +
Hit Points33 +
NameVegepygmy Chief +
PublicationVolo's Guide to Monsters +
SizeSmall +
SortTextVegepygmy Chief 5e +
SubtypeFungus + and Vegepygmy +
SummaryMature vegepygmy, capable of reproduction via spores. +
TypePlant +