Palefire Missile (3.5e Spell)
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Evocation [Light, Fire] | |
Level: | Druid 2 |
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Components: | V, S |
Casting time: | Standard Action |
Range: | Medium (100 ft. + 10 ft./level) |
Targets: | Up to seven creatures, no two of which can be more than 15 ft. apart |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | Yes |
You fire a few missiles of pale flames, which glows with an eerie light and strike their target unerringly.
This spell behaves as magic missile except each missile deals 1d6+1 fire damage rather than 1d4+1 force damage. Additionally all creatures struck by palefire missile glow as per faerie fire for 1 minute.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid
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Facts about "Palefire Missile (3.5e Spell)"
Article Balance | Moderate + |
Author | Leziad + |
Component | V + and S + |
Descriptor | Light + and Fire + |
Identifier | 3.5e Spell + |
Level | Druid 2 + |
Range | Medium + |
Rated By | The bluez in the dungeon + |
Rating | Rating Pending + |
School | Evocation + |
Summary | As the magic missile spell except it deals slightly higher fire damage and tag opponent with faerie fire. + |
Title | Palefire Missile + |