Palefire Missile (3.5e Spell)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
Evocation [Light, Fire] | |
Level: | Druid 1 |
---|---|
Components: | V, S |
Casting time: | Standard Action |
Range: | Medium (100 ft. + 10 ft./level) |
Targets: | Up to five creatures, no two of which can be more than 15 ft. apart |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | Yes |
You fire a few missiles of pale flames, which glows with an eerie light and strike their target unerringly.
This spell behaves as magic missile except each missile deals fire damage rather than force damage. Additionally all creatures struck by palefire missile glow as per faerie fire for 1 round.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid
Leziadv |
---|
Facts about "Palefire Missile (3.5e Spell)"
Article Balance | Moderate + |
Author | Leziad + |
Component | V + and S + |
Descriptor | Light + and Fire + |
Identifier | 3.5e Spell + |
Level | Druid 1 + |
Range | Medium + |
Rated By | The bluez in the dungeon + |
Rating | Rating Pending + |
School | Evocation + |
Summary | As the magic missile spell except it deals slightly higher fire damage and tag opponent with faerie fire. + |
Title | Palefire Missile + |