Monk (One)
This article is about Monk, One D&D class. | |
For other uses of Monk, see Monk (disambiguation). |
Contents
- 1 Design Notes: Monk Updates
- 2 Creating a Monk
- 3 Monk Class Features
- 3.1 Martial Arts
- 3.2 Unarmored Defense
- 3.3 Weapon Mastery
- 3.4 Martial Discipline
- 3.5 Unarmored Movement
- 3.6 Deflect Missiles
- 3.7 Monk Subclass
- 3.8 Ability Score Improvement
- 3.9 Slow Fall
- 3.10 Extra Attack
- 3.11 Stunning Strike
- 3.12 Empowered Strikes
- 3.13 Evasion
- 3.14 Heightened Metabolism
- 3.15 Acrobatic Movement
- 3.16 Deflect Energy
- 3.17 Disciplined Survivor
- 3.18 Perfect Discipline
- 3.19 Superior Defense
- 3.20 Archdruid
- 4 Sources and Notes
Monk class [1]
Class Group: Warrior
Primary Abiliy: Dexterity and Wisdom
Design Notes: Monk Updates
+ Here are the main updates in this class, most of which were insprired by the Player's Handbook (5e) survrey in 2021:
- Martial Arts starts with a d6 rather than a d4 for its Martial Arts die, and that die applies only to Unarmed Strikes, not weapons. Weapons are now enhanced by Weapon Mastery. To keep up with other classes, the Monk’s Unarmed Strikes needed this damage boost, which goes up to a d12 rather than a d10.
- Weapon Mastery is a new 1st-level feature, giving you new ways to use weapons.
- Martial Discipline (formerly Ki) gives an improved version of Step of the Wind, which now lets you take both the Disengage and the Dash action.
- Deflect Missiles has been redesigned, making it easier to use in more situations and to deal more damage on average.
- Heightened Metabolism is a new 7th-level feature, making it easier for the Monk to regain Discipline Points and gain other benefits of a Short Rest.
- Stunning Strike can now be used only once per turn, and the stun lasts until the start of your next turn.
- Empowered Strikes (formerly Ki-Empowered Strikes) now lets you deal Force damage.
- Acrobatic Movement is the new name of Unarmored Movement improvement.
- Self-Restoration replaces Stillness of Mind, Purity of Body, and Timeless Body, and it allows you to remove the conditions as a Bonus Action, not an action.
- Deflect Energy is a new 13th-level feature, allowing you to use Deflect Missiles to deflect any type of ranged attack, including spell attacks. It replaces Tongue of the Sun and Moon, one of the lowest-rated Monk features.
- Disciplined Survivor was formerly called Diamond Soul.
- Superior Defense (formerly Empty Body) has been redesigned to not rely on spells.
- Perfect Discipline (formerly Perfect Self) has moved from 20th level to 15th level.
- Defy Death is a new 20th-level feature.
Unofficial Description: This class utilizes discipline and training to become a living weapon.
Level | Proficiency Bonus |
Class Features | Martial Arts |
Discipline Points |
Unarmored Movement |
---|---|---|---|---|---|
1st | +2 | Martial Arts, Unarmored Defense, Weapon Mastery | 1d6 | — | — |
2nd | +2 | Martial Discipline, Unarmored Movement | 1d6 | 2 | +10 ft. |
3rd | +2 | Deflect Missiles, Monk Subclass | 1d6 | 3 | +10 ft. |
4th | +2 | Ability Score Improvement, Slow Fall | 1d6 | 4 | +10 ft. |
5th | +3 | Extra Attack, Stunning Strike | 1d8 | 5 | +10 ft. |
6th | +3 | Empowered Strikes, Subclass Feature | 1d8 | 6 | +15 ft. |
7th | +3 | Evasion, Heightened Metabolism | 1d8 | 7 | +15 ft. |
8th | +3 | Ability Score Improvement | 1d8 | 8 | +15 ft. |
9th | +4 | Acrobatic Movement | 1d8 | 9 | +15 ft. |
10th | +4 | Self-Restoration | 1d8 | 10 | +20 ft. |
11th | +4 | Subclass Feature | 1d10 | 11 | +20 ft. |
12th | +4 | Ability Score Improvement | 1d10 | 12 | +20 ft. |
13th | +5 | Deflect Energy | 1d10 | 13 | +20 ft. |
14th | +5 | Disciplined Survivor | 1d10 | 14 | +25 ft. |
15th | +5 | Perfect Discipline | 1d10 | 15 | +25 ft. |
16th | +5 | Ability Score Improvement | 1d10 | 16 | +25 ft. |
17th | +6 | Subclass Feature | 1d12 | 17 | +25 ft. |
18th | +6 | Superior Defense | 1d12 | 18 | +30 ft. |
19th | +6 | Ability Score Improvement | 1d12 | 19 | +30 ft. |
20th | +6 | Defy Death | 1d12 | 20 | +30 ft. |
Creating a Monk
[1] Class Group: Warriors
Primary Ability: Dexterity, Wisdom
To create a Monk, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Monk” section.
Then look at the Monk table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Monk Class Features” section.
Hit Points
Hit Dice: 1d8 per Monk level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points per Level after 1st: 1d8 (or 5) + your Constitution modifier
Proficiencies
Saving Throws: Strength, Dexterity.
Skills: Choose 2 from Acrobatics, Athletics, History, Insight, Religion, and Stealth).
Weapons: Simple Weapons
Tools: Choose one type of Artisan's Tools or Musical Instrument
Armor Training
None
Starting Equipment
As a 1st-level character, you start with the following equipment, or you can forgo it and spend 65 GP on equipment of your choice. Artisan's Tools, Dagger (5), Explorer's Pack, Musical Instrument, Spear, 9 GP
Multiclassing and the Monk
If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Monk as one of your Classes.
Ability Score Minimum. 13+ Dexterity and Wisdom
Proficiencies.
Armor Training.
Monk Class Features
Martial Arts
1st level
Summary: Your training provides the following benefits to Unarmed Strike and Simple Weapon attacks while you aren’t wearing any Armor or wielding a Shield:
- Bonus Unarmed Strike. Can make an Unarmed Strike as a Bonus Action when you take the Attack action.
- Dexterous Attacks. Your attacks with Unarmed Strikes and Simple Weapons can use Dexterity for attack and damage rolls. Excludes weapon with the Two-Handed property.
- Martial Arts Die. Your Unarmed Strikes do more damage (see Monk overview table).
Unarmored Defense
1st level
Summary: Your unarmored AC is buffed by your Wisdom modifier.
Weapon Mastery
1st level
Summary: You gain weapon Mastery with 2 Simple Weapons. You can choose different weapons after a Long Rest.
Martial Discipline
2nd Level
Summary: You gain Discipline Points to fuel Martial Disciplines (which replenish after a Rest). You start with the following disciplines:
- Flurry of Blows. (1 Discipline Point). After an Attack action, use a Bonus Action to make two Unarmed Strikes.
- Patient Defense. (1 Discipline Point). Dodge as a Bonus Action.
- Step of the Wind. (1 Discipline Point). Use Bonus action to both Disengage and Dash. Your jump distance is buffed for the turn.
Unarmored Movement
2nd Level
Summary: While unarmored your speed is buffed while you are unarmored (including shields).
Deflect Missiles
3rd Level
Summary: When hit by a ranged attack that does Bludgeoning, Piercing, or Slashing damage, you may use your Reaction to reduce the damage.
If reduced to 0 damage, you can spend 1 Discipline Point to deflect it to another creature. That creature must make Dexterity save or take damage.
Monk Subclass
3rd Level (features at 3rd, 6th, 11th, 17th)
Summary: You choose a Monk subclass.
List of Monk Subclasses
3 official and unofficial Monk subclasses.
Subclass | Summary | Canon | Source |
---|---|---|---|
Warrior of Shadow | This monk subclass focuses on shadow, stealth, and draws power from the Shadowfell. | false | UA 2023 Player's Handbook Playtest 6, "Varied" |
Warrior of the Elements | This monk subclass draws power from the Elemental Planes. | false | UA 2023 Player's Handbook Playtest 6, "Varied" |
Warrior of the Hand | This monk subclass shows mastery of unarmed combat. | false | UA 2023 Player's Handbook Playtest 8, "Varied" |
Ability Score Improvement
4th, 8th, 12th, 16th, and 19th Level
You gain the Ability Score Improvement Feat or another Feat of your choice for which you qualify.[1]
Slow Fall
4th Level
Summary: Use a Reaction to reduce fall damage.
Extra Attack
5th Level
Summary: Attack twice when you take the Attack action.
Stunning Strike
5th Level
Summary: (1 Discipline Point). After hitting with a Simple Weapon or Unarmed Strike, may use this discipline to Stun the target (Constitution save to avoid).
Empowered Strikes
6th Level
Summary: Your Unarmed Strikes may deal Force damage.
Evasion
7th Level
Summary: When making a Dexterity save to take half damage, you take no damage if you succeed, and half damage if you fail.
Heightened Metabolism
7th Level
Summary: Once per Long Rest, may complete a Short Rest in 1 minute.
Acrobatic Movement
9th Level
Summary: While unarmored (including shields), may move across vertical surfaces and liquids without falling.
Deflect Energy
9th Level
Summary: Deflect Missiles works against ranged attacks that do any type of damage.
Disciplined Survivor
9th Level
Summary: Gain proficiency in all saving throws. If you fail a save, you may spend 1 Discipline Point to reroll it.
Perfect Discipline
15th Level
Summary: If out of Discipline Points when you roll Initiative, regain a number of Discipline Points.
Superior Defense
18th Level
Summary: (3 Discipline Points) Use Bonus Action to gain resistance to all {{onelc|Damage Type}]s but Force damage for 1 minute.
Archdruid
20th Level
Summary: (4 Discipline Points). When you drop to 0 Hit Points, drop to a calculated number of hit points instead. Discipline Point cost goes up with each use (cost resets at a Rest).
Sources and Notes
- ↑ 1.0 1.1 1.2 1.3 Jeremy Crawford, WotC Development Team (29 June 2023). UA 2023 Player's Handbook Playtest 6. (Dungeons and Dragons One D&D) Wizards of the Coast. Licensed: © Wizards of the Coast.
One D&D is Playtest Material Only These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond. |
— D&D Beyond One D&D Playtest material |
Unearthed Arcana The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events. |
—Notice on most 5e Unearthed Arcana PDFs |
Armor Type | None + |
Author | UA 2023 Player's Handbook Playtest 6 + and "Varied" + |
Canon | false + |
Class Ability | Dexterity + and Wisdom + |
Class Group | Warriors + |
Equipment | Artisan's Tools, Dagger (5), Explorer's Pack, Musical Instrument, Spear, 9 GP + |
Equipment Cost | 65 + |
Features | Strength, Dexterity + and Martial Arts, Unarmored Defense, Weapon Ma … Martial Arts, Unarmored Defense, Weapon Mastery, Martial Discipline, Unarmored Movement, Deflect Missiles, Monk Subclass, Ability Score Improvement, Slow Fall, Extra Attack, Stunning Strike, Empowered Strikes, Evasion, Heightened Metabolism, Acrobatic Movement, Self-Restoration, Deflect Energy, Disciplined Survivor, Perfect Discipline, Superior Defense, Defy Death t Discipline, Superior Defense, Defy Death + |
Hit Dice | 1d8 + |
Is Class | true + |
Length | 20 + |
MC Ability | 13+ Dexterity and Wisdom + |
Name | Monk + |
OneDnD Playtest | true + |
Publication | UA 2023 Player's Handbook Playtest 6 + and "Varied" + |
Save | Strength, Dexterity + |
Skill | Acrobatics, Athletics, History, Insight, Religion, and Stealth) + |
SortText | Monk One + |
Summary | This class utilizes discipline and training to become a living weapon. + |
Tools | Choose one type of Artisan's Tools or Musical Instrument + |
Unearthed Arcana | true + |
Weapon | Simple Weapons + |