Delving Saboteur (3.5e Class)

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Author: ValravenApocalypse (talk)
Date Created: 10/12/24
Status: Conceptually complete, but might fill in some "dead" levels
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An expert in sabotage and getting where enemies don't want them 20

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Delving Saboteur

Delving saboteurs are adventurers specialized in delving into hostile areas to sabotage enemy defenses and fortifications and loot them. They are primarily focused on dealing with traps and breaking things, but create their own style and can pick up minor versions of many other classes' shticks.

Making a Delving Saboteur

Delving Saboteurs can somewhat replace a rogue, as they gain the trap-oriented features of that class and can pick up reduced sneak attack. But they can also sub in for other classes at a reduced efficiency through their Style ability. Their mastery is in infiltration, but they can be proficient in other fields.

Abilities: Delving saboteurs primarily need Strength and Charisma, as they will be breaking things and when they do magical things, it's often with Charisma. However, given that they will likely be dealing with traps, they would be well-served by Dexterity, Constitution and Wisdom to increase their saves.

Races: Sappers and saboteurs are found in all peoples.

Alignment: Any.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: "As rogue".

Table: The Delving Saboteur

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +2 +0 Improvised Warrior, Expert Saboteur, Trapfinding, Delving Tricks
2nd +1 +3 +3 +0 Style, Improved Sunder
3rd +2 +3 +3 +1 Delving Tricks
4th +3 +4 +4 +1 Trap Insight, Delver's Luck
5th +3 +4 +4 +1 Delving Tricks
6th +4 +5 +5 +2 Demolition Expert
7th +5 +5 +5 +2 Delving Tricks
8th +6 +6 +6 +2 Improved Delver's Luck
9th +6 +6 +6 +3 Delving Tricks
10th +7 +7 +7 +3 Improved Style
11th +8 +7 +7 +3 Delving Tricks
12th +9 +8 +8 +4 <-any class features gained at this level->
13th +9 +8 +8 +4 Delving Tricks
14th +10 +9 +9 +4 <-any class features gained at this level->
15th +11 +9 +9 +5 Delving Tricks
16th +12 +10 +10 +5 <-any class features gained at this level->
17th +12 +10 +10 +5 Delving Tricks
18th +13 +11 +11 +5 Great Delver's Luck
19th +14 +11 +11 +6 Delving Tricks
20th +15 +12 +12 +6 Sunder and Disjoin

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance (Dex), Climb (Str), Craft (Int), Decipher Script (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Architecture and Engineering) (Dungeoneering) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the delving saboteur.

Weapon and Armor Proficiency: The Delving Saboteur is proficient in all simple and martial weapons, as well as the Adze, Breaching Bar, Roof Hook, and all axes, hammers and picks, and one exotic weapon of their choice per class level at character creation. The delving saboteur is proficient in light and medium armor, as well as shields (but not tower shields).

Improvised Saboteur (Ex): A Delving Saboteur can gain proficiency in any weapon that resembles one they are already proficient in with maybe some modifications (such as a chained version of such a weapon, or a kusarigama which is similar enough to a pick with a chain) by practicing with it for a day. If they take two full rounds to practice and analyze such a weapon, they gain proficiency with the weapon for a number of hours equal to their class level. Additionally, the saboteur gains Handy Man and Weaponize Tool as bonus feats.

Expert Saboteur (Ex): A delving saboteur must know how to disable disable devices and is well served by the ability to trick magical and technological devices. They always have maximum ranks for their class level in Disable Device and Use Magic Device. They may use their ranks in Disable Device as ranks in Craft for prerequisites, in which case they count as any kind of crafting.

Trapfinding: As the rogue ability.

Improved Sunder: At second level, the delving saboteur gains Improved Sunder as a bonus feat. At 6th level, they gain Demolition Expert.

Delving Tricks (varies): The job of a delving saboteur demands they deal with varied environments and learn specialized tricks based on their experiences. At every odd level, they select a delving trick from the list below:

  • Always Armed: The saboteur gains Acquire Mind Blade and Quick Draw as bonus feats.
  • Armor Focus: The saboteur gains Armor Focus as a bonus feat.
  • Audio Augment (Su): The saboteur may use ghost sound as a swift action at will, and may take 10 on Bluff and Disguise checks to mimic a particular individual’s voice.
  • Augmented Vision (Su): The saboteur gains the invocations Devil’s Sight and See the Unseen (Complete Arcane versions)
  • Debris Wielder: The saboteur gains Debris Wielder as a bonus feat.
  • Eye for Magic (Su): The saboteur may use detect magic and identify at will as a move or swift action. At character level 10, they may also use arcane sight and at 15th they may use analyze dweomer in the same way.
  • Found Familiar (Su): The saboteur gains a familiar who keeps an eye out and warns them of danger. This is as the familiar ability of the wizard, but scales to the saboteur’s character level.
  • Good Footing (Ex): The saboteur is unaffected by difficult terrain, and does not suffer damage from terrain effects (ie, hazardous substances they walk on). Once they gain Trap Insight, it applies to natural terrain hazards, such as cliffs, rockfalls, and so on.
  • Hammerspace (Su): The saboteur gains Dimensional Body Storage as a bonus feat, without needing to meet the prerequisites.
  • Hardy Explorer (Ps): The saboteur benefits from a constant adaptive shell effect as a psi-like ability (ie, it is always augmented as much as the saboteur could based on their manifester level) with a manifester level equal to their character level, and may always take 10 on Survival and Constitution checks.
  • Improvised Artifice: The saboteur gains the Imbue Item ability of the Warlock and may take Item Creation feats as if they possessed a caster level equal to their character level.
  • Improvised Grappling Hooks (Ex): The saboteur may treat regular ropes and whips as if they were grappling hooks, and may use grappling hooks as if they were hookshot. If they use a regular hookshot it’s range and lift capacity double and they fire it as a swift or move action.
  • Titan Conqueror (Ex): The saboteur is adept at scaling large objects, gaining a Climb speed equal to their land speed and can rise from prone as a free action which does not provoke attacks of opportunity. They never suffer any environmental troubles from altitude.
  • Uncanny Awareness (Ex): The saboteur gains Awareness as a bonus feat, except you sense the presence of anything with a CR (such as traps and hazards which aren’t counted as creatures).
  • Wallbreaker (Ex): The saboteur may explicitly use Sunder on normal unattended objects (ie, gaining any bonuses to sundering when they attack an object) and ignores an amount of hardness equal to their class level when attacking objects (this stacks with other means of ignoring hardness, so if they wield an adamantine weapon, they ignore 20+class level hardness). They also gain Wallcrasher as a bonus feat.
  • Whipfighter (Ex): The saboteur gains proficiency with all whips as well as the Improved Whip Proficiency, and the Grip Whip tactic of Advanced Whip Tactics.

Style: At 2nd level, the delving saboteur begins to develop their own unique style, selecting two traits from the list below. At 10th level, they gain a third trait.

  • Arcane Saboteur: The saboteur gains the ability to cast Arcane spells. They use the progression of a Bard of their class level minus 2 (minimum 1) and learn spells from the Bard spell list. At 4th and every four levels beyond, they may add a spell from the Sorcerer/Wizard spell list of a level they can cast. They may choose whether they use Int or Cha as their spellcasting ability when they select this trait.
  • Combat Style: The saboteur gains a combat style as a ranger of their class level.
  • Demolition Saboteur: The saboteur gains Bomb as a Grenadier of half their class level and the Throw Anything feat.
  • Divine Saboteur: The saboteur gains the ability to cast Divine Spells. They use the progression of a Bard of their class level minus 2 (minimum 1) and learn spells from the Cleric or Druid spell list, chosen when they select this style trait. They may choose whether they use Wis or Cha as their spellcasting ability when they select this trait.
  • Fighting Saboteur: The saboteur’s Base Attack Bonus retroactively becomes Full, and they gain bonus feats as a fighter of their class level. For wiki feats, they may only select moderate or low feats.
  • Furious Saboteur: The saboteur gains the Rage ability of a barbarian of half their class level.
  • Jinxing Saboteur: The saboteur gains invocations as a warlock of half their class level.
  • Meditant Saboteur: The saboteur gains Fatal Strike and Fighting Styles as a monk of half their class level.
  • Psionic Saboteur: The saboteur gains the manifesting of a psychic warrior of their class level.
  • Stabbing Saboteur: The saboteur gains Sneak Attack as a rogue of half their class level. They also gain the Evasion and Uncanny Dodge abilities. At 10th level these upgrade to Improved Evasion and Improved Uncanny Dodge.
  • Turning Saboteur: The saboteur gains Turn Undead as a cleric of half their class level.
  • Whistling Saboteur: The saboteur gains Bardic Music as a Bard of their class level.

Trap Insight: A 4th level delving saboteur can avoid or survive traps with increasing ease. they may add their charisma modifier to their saves and AC against traps.

Delver’s Luck (Sp): As a standard action once per minute, a 4th level delving saboteur may use ruin delver’s fortune as a spell-like ability with a caster level equal to their character level. However, instead of the standard options, they choose from the following: Gain a Luck bonus on Fortitude saves equal to their Charisma modifier and the Mettle ability. Gain a Luck bonus on Reflex saves equal to their Charisma modifier and the Evasion ability. Gain a Luck bonus on Will saves equal to their Charisma modifier and the Mettle ability. At 8th level, they may use this ability as an immediate action and instead gain Improved Evasion or Improved Mettle when they use this ability. At 18th level, they may use this ability every other round.

Sunder and Disjoin: At 20th level, the delving saboteur is unto as a god of sabotage, and gains Sunder and Disjoin as a bonus feat, not needing to meet the prerequisites.





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ValravenApocalypse's Homebrew (34 Articles)
ValravenApocalypsev
Article BalanceHigh +
AuthorValravenApocalypse +
Base Attack Bonus ProgressionModerate +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
RatingUndiscussed +
Reflex Save ProgressionPoor +
SkillAppraise +, Balance +, Climb +, Craft +, Decipher Script +, Disable Device +, Disguise +, Escape Artist +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Profession +, Search +, Sense Motive +, Sleight of Hand +, Spellcraft +, Spot +, Survival +, Swim +, Tumble +, Use Magic Device + and Use Rope +
Skill Points6 +
SummaryAn expert in sabotage and getting where enemies don't want them +
TitleDelving Saboteur +
Will Save ProgressionGood +