Adaptive Shell (3.5e Power)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 10-28-16
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Adaptive Shell
Psychometabolism
Level: Psion/Wilder 1, Psychic Warrior 1,
Display: Material
Manifesting Time: 1 standard action
Range: Personal
Target: Self
Duration: 1 hour/level (D)
Saving Throw: None
Power Resistance: No
Power Points: 1


When you enter an environment, you adapt to it within 5 rounds gaining the effects of endure elements for the given temperature (cold or hot), and the ability to breath the medium you are in. This lets you breathe water or even earth, but not in a vacuum. This doesn't protect you from hazardous environmental extremes such as lava or other things that deal direct damage, but does cover indirect damage and long-term exposure damage. When you leave the environment you will need to adapt to whatever new environment you are in.

Augment: For every 2 power points you augment this power, you may reduce the adaption time down by 1 round (minimum 0 rounds, or instantly).

For an additional 4 power points, you gain a protective shell of air around you which shields you from the environment, immune to all harmful vapors and gases (such as cloudkill and stinking cloud effects, as well as inhaled poisons) and allowing him to breathe, even underwater or in a vacuum once you are adapted to your environment.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder
Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsychic Warrior

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DisciplinePsychometabolism +
Identifier3.5e Power +
LevelPsion/Wilder 1 + and Psychic Warrior 1 +
RatingUndiscussed +
SummarySlowly adapt to your environment. +
TitleAdaptive Shell +