Dragoon (3.5e Class)
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Contents
Dragoon
<-general description->.
Making a Dragoon
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: As a melee class which needs to jump high and far, Strength is important, as is a solid Constitution score. Charisma helps with various class abilities, while Wisdom helps up shore a poor will save and aids in some important skills. Intelligence will help you have some skills when a lance to the face is not the answer. Dexterity won't matter so much in full plate, the armor of choice.
Races: Any race can produce dragoons, but due to the draconic nature of the class it is races that have good relations with the scaled titans that produce them in number.
Alignment: Any, although True Neutral dragoons are very rare due to the nature of their draconic bond.
Starting Gold: 5d4×10 gp (125 gp).
Starting Age: As fighter.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +0 | +0 | Chosen Dragon, Dragon's Blessing Dragontouched, Jump | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +0 | +0 | Dragon Magic (1st), Draconic Resistances | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +1 | +1 | Armor Mastery (Medium), Great Leap | ||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +1 | +1 | Augment Jump, Dragon Magic (2nd) | ||||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +1 | +1 | Dragon's Blessing | ||||||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +2 | +2 | Armor Mastery (Heavy), Dragon Magic (3rd) | ||||||||||||||||||||||||||||||||||||
7th | +7/+2 | +5 | +2 | +2 | Dragon Familiar | ||||||||||||||||||||||||||||||||||||
8th | +8/+3 | +6 | +2 | +2 | Augment Jump, Dragon Magic (4th) | ||||||||||||||||||||||||||||||||||||
9th | +9/+4 | +6 | +3 | +3 | Global Jump | ||||||||||||||||||||||||||||||||||||
10th | +10/+5 | +7 | +3 | +3 | Dragon's Blessing, Dragon Magic (5th) | ||||||||||||||||||||||||||||||||||||
11th | +11/+6/+1 | +7 | +3 | +3 | Dragonbane | ||||||||||||||||||||||||||||||||||||
12th | +12/+7/+2 | +8 | +4 | +4 | Augment Jump, Dragon Magic (6th) | ||||||||||||||||||||||||||||||||||||
13th | +13/+8/+3 | +8 | +4 | +4 | Improved Dragon Familiar | ||||||||||||||||||||||||||||||||||||
14th | +14/+9/+4 | +9 | +4 | +4 | Dragon Magic (7th) | ||||||||||||||||||||||||||||||||||||
15th | +15/+10/+5 | +9 | +5 | +5 | Dragon's Blessing, Timeless Body | ||||||||||||||||||||||||||||||||||||
16th | +16/+11/+6/+1 | +10 | +5 | +5 | Augment Jump, Dragon Magic (8th) | ||||||||||||||||||||||||||||||||||||
17th | +17/+12/+7/+2 | +10 | +5 | +5 | Planar Jump | ||||||||||||||||||||||||||||||||||||
18th | +18/+13/+8/+3 | +11 | +6 | +6 | Dragon Magic (9th) | ||||||||||||||||||||||||||||||||||||
19th | +19/+14/+9/+4 | +11 | +6 | +6 | Meteor Strike | ||||||||||||||||||||||||||||||||||||
20th | +20/+15/+10/+5 | +12 | +6 | +6 | Augment Jump, Dragonheart, Dragon's Blessing | ||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the dragoon.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
Chosen Dragon: What your dragon type is and oath not to break.
Dragon's Blessing: You gain multi-selectable bonuses.
Breath Weapon (Su): Weak breath weapon
Draconic Armor (Ex): DR/magic
Dragon Arcana (Sp): More SLAs
Keen Senses (Ex): Low light, darkvision, eventually blindsense
Frightful Presense (Su): Like a dragon
Scales (Ex): Nat armor
Chosen Dragon: What your dragon type is and oath not to break.
Dragontouched (Ex): Learn draconic if you didn't already, get dragonblooded subtype.
Jump (Ex): Jump, get d6 per class level full round, 1 per level standard. Jump check required or fail. Count as mounted, Ride-By Attack is now Jump-By Attack. ACP ignored.
Dragon Magic (Sp): At 2nd, Domain-esque SLAs
Draconic Resistances (Ex): At 2nd, 1/2 lvl to saves of sleep, paralysis, and element.
Armor Mastery (Ex): At 3rd, don't be slowed in medium armor and carry a shield + lance if you want. At 6th, no slow in heavy armor.
Great Leap (Ex): At 3rd, no running start jump
Augment Jump: At 4th and every four levels, jump powers
Augmented Critical (Ex): Crit multiply up by one or range by one, not both
Bonus Feat (Ex): As fighter
Multijump (Ex): Stay airborne for a few rounds based on jump ranks, as air walk
Powerful Dive (Ex): Jump damage die up
Rocket Lance (Ex): As sprint
Shellbreaker (Ex): Break DR with jump, used Cha/day
Shockwave (Ex): AoE Jump
Dragon Familiar: At 7th as feat in Draconomicon pg 104
Global Jump (Su): At 9th level as teleport minus teleporting Cha/day
Dragonbane (Su): At 11th level, as bane property
Improved Dragon Familiar (Ex): At 13th level, familiar gets buffs
Timeless Body (Ex): At 15th level, as druid so long as dragon lives
Planar Jump (Su): At 17th level as plane shift Cha/day
Meteor Strike (Su): At 19th level powerful AoE, but you take damage, 1/encounter
Timeless Body (Ex): At 20th level, immune to sleep, paralysis, dragon element, dragon type, can rez familiar or familiar rez you for free as long as one lives
Ex-Dragoons
No more leveling ala paladin.
Epic Dragoon
Level | Special | ||||||||||||||||||||||||||||||||||||||||
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21st | |||||||||||||||||||||||||||||||||||||||||
22nd | |||||||||||||||||||||||||||||||||||||||||
23rd | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
24th | Augment Jump | ||||||||||||||||||||||||||||||||||||||||
25th | Dragon's Blessing | ||||||||||||||||||||||||||||||||||||||||
26th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
27th | |||||||||||||||||||||||||||||||||||||||||
28th | Augment Jump | ||||||||||||||||||||||||||||||||||||||||
29th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
30th | Dragon's Blessing | ||||||||||||||||||||||||||||||||||||||||
4 + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats : The epic dragoon gains a bonus feat (selected from the list of epic dragoon bonus feats) every 3 levels after 23th.
Epic Dragoon Bonus Feat List: <-list of bonus epic feats->.
Human Dragoon Starting Package
Weapons: Lance.
Skill Selection: Pick a number of skills equal to 5 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
Jump | 4 | Str | X and — |
<-Skill name-> | 4 | Cha | — |
<-Skill name-> | 4 | Cha | — |
<-Skill name-> | 4 | Cha | — |
<-Skill name-> | 4 | Cha | — |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Campaign Information
Playing a Dragoon
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
Dragoons in the World
“ | <-Some quote from a character of this class-> | ” |
—<-NPC name->, <-race-> <-class-> |
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
Dragoon Lore
Characters with ranks in Knowledge Arcana can research dragoons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
10 | <-common knowledge->. |
15 | <-not so common knowledge->. |
20 | <-rare information->. |
30 | <-very rare information->. |
Dragoons in the Game
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL 15: PENDING
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | High + |
Author | Eiji-kun + |
Base Attack Bonus Progression | Good + |
Class Ability | Other + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 1 + |
Rating | Unrated + |
Reflex Save Progression | Poor + |
Skill | Appraise +, Concentration +, Craft +, Diplomacy +, Escape Artist +, Intimidate +, Jump +, Knowledge +, Listen +, Profession +, Ride +, Sense Motive +, Speak Language +, Spellcraft +, Spot + and Use Magic Device + |
Skill Points | 4 + |
Summary | The dragoon, a heavily armored knight who in spite of its weight can leap massive distances to the point where they may as well be flying like the dragons they embody. + |
Title | Dragoon + |
Will Save Progression | Poor + |