Dragoon (3.5e Class)

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Date Created: 8-11-10
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Dragoon

<-general description->.

Making a Dragoon

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: As a melee class which needs to jump high and far, Strength is important, as is a solid Constitution score. Charisma helps with various class abilities, while Wisdom helps up shore a poor will save and aids in some important skills. Intelligence will help you have some skills when a lance to the face is not the answer. Dexterity won't matter so much in full plate, the armor of choice.

Races: Any race can produce dragoons, but due to the draconic nature of the class it is races that have good relations with the scaled titans that produce them in number.

Alignment: Any, although True Neutral dragoons are very rare due to the nature of their draconic bond.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: As fighter.

Table: The Dragoon

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Chosen Dragon, Dragon's Blessing Dragontouched, Jump
2nd +2 +3 +0 +0 Dragon Magic (1st), Draconic Resistances
3rd +3 +3 +1 +1 Armor Mastery (Medium), Great Leap
4th +4 +4 +1 +1 Augment Jump, Dragon Magic (2nd)
5th +5 +4 +1 +1 Dragon's Blessing
6th +6/+1 +5 +2 +2 Armor Mastery (Heavy), Dragon Magic (3rd)
7th +7/+2 +5 +2 +2 Dragon Familiar
8th +8/+3 +6 +2 +2 Augment Jump, Dragon Magic (4th)
9th +9/+4 +6 +3 +3 Global Jump
10th +10/+5 +7 +3 +3 Dragon's Blessing, Dragon Magic (5th)
11th +11/+6/+1 +7 +3 +3 Dragonbane
12th +12/+7/+2 +8 +4 +4 Augment Jump, Dragon Magic (6th)
13th +13/+8/+3 +8 +4 +4 Improved Dragon Familiar
14th +14/+9/+4 +9 +4 +4 Dragon Magic (7th)
15th +15/+10/+5 +9 +5 +5 Dragon's Blessing, Timeless Body
16th +16/+11/+6/+1 +10 +5 +5 Augment Jump, Dragon Magic (8th)
17th +17/+12/+7/+2 +10 +5 +5 Planar Jump
18th +18/+13/+8/+3 +11 +6 +6 Dragon Magic (9th)
19th +19/+14/+9/+4 +11 +6 +6 Meteor Strike
20th +20/+15/+10/+5 +12 +6 +6 Augment Jump, Dragonheart, Dragon's Blessing

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills taken seperately) (Int), Listen (Wis) Profession (Wis), Ride (Dex), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha),

Class Features

All of the following are class features of the dragoon.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

Chosen Dragon: What your dragon type is and oath not to break.

Dragon's Blessing: You gain multi-selectable bonuses.

Breath Weapon (Su): Weak breath weapon

Draconic Armor (Ex): DR/magic

Dragon Arcana (Sp): More SLAs

Keen Senses (Ex): Low light, darkvision, eventually blindsense

Frightful Presense (Su): Like a dragon

Scales (Ex): Nat armor

Chosen Dragon: What your dragon type is and oath not to break.

Dragontouched (Ex): Learn draconic if you didn't already, get dragonblooded subtype.

Jump (Ex): Jump, get d6 per class level full round, 1 per level standard. Jump check required or fail. Count as mounted, Ride-By Attack is now Jump-By Attack. ACP ignored.

Dragon Magic (Sp): At 2nd, Domain-esque SLAs

Draconic Resistances (Ex): At 2nd, 1/2 lvl to saves of sleep, paralysis, and element.

Armor Mastery (Ex): At 3rd, don't be slowed in medium armor and carry a shield + lance if you want. At 6th, no slow in heavy armor.

Great Leap (Ex): At 3rd, no running start jump

Augment Jump: At 4th and every four levels, jump powers

Augmented Critical (Ex): Crit multiply up by one or range by one, not both

Bonus Feat (Ex): As fighter

Multijump (Ex): Stay airborne for a few rounds based on jump ranks, as air walk

Powerful Dive (Ex): Jump damage die up

Rocket Lance (Ex): As sprint

Shellbreaker (Ex): Break DR with jump, used Cha/day

Shockwave (Ex): AoE Jump

Dragon Familiar: At 7th as feat in Draconomicon pg 104

Global Jump (Su): At 9th level as teleport minus teleporting Cha/day

Dragonbane (Su): At 11th level, as bane property

Improved Dragon Familiar (Ex): At 13th level, familiar gets buffs

Timeless Body (Ex): At 15th level, as druid so long as dragon lives

Planar Jump (Su): At 17th level as plane shift Cha/day

Meteor Strike (Su): At 19th level powerful AoE, but you take damage, 1/encounter

Timeless Body (Ex): At 20th level, immune to sleep, paralysis, dragon element, dragon type, can rez familiar or familiar rez you for free as long as one lives

Ex-Dragoons

No more leveling ala paladin.

Epic Dragoon

Table: The Epic Dragoon

Hit Die: d8

Level Special
21st
22nd
23rd Bonus Feat
24th Augment Jump
25th Dragon's Blessing
26th Bonus Feat
27th
28th Augment Jump
29th Bonus Feat
30th Dragon's Blessing

4 + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

Bonus Feats : The epic dragoon gains a bonus feat (selected from the list of epic dragoon bonus feats) every 3 levels after 23th.

Epic Dragoon Bonus Feat List: <-list of bonus epic feats->.

Human Dragoon Starting Package

Weapons: Lance.

Skill Selection: Pick a number of skills equal to 5 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Jump 4 Str X and —
<-Skill name-> 4 Cha
<-Skill name-> 4 Cha
<-Skill name-> 4 Cha
<-Skill name-> 4 Cha

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information

Playing a Dragoon

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

Dragoons in the World

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Dragoon Lore

Characters with ranks in Knowledge Arcana can research dragoons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge Arcana
DC Result
10 <-common knowledge->.
15 <-not so common knowledge->.
20 <-rare information->.
30 <-very rare information->.

Dragoons in the Game

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL 15: PENDING



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Facts about "Dragoon (3.5e Class)"
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorEiji-kun +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillAppraise +, Concentration +, Craft +, Diplomacy +, Escape Artist +, Intimidate +, Jump +, Knowledge +, Listen +, Profession +, Ride +, Sense Motive +, Speak Language +, Spellcraft +, Spot + and Use Magic Device +
Skill Points4 +
SummaryThe dragoon, a heavily armored knight who in spite of its weight can leap massive distances to the point where they may as well be flying like the dragons they embody. +
TitleDragoon +
Will Save ProgressionPoor +