Uongo-mijusi (3.5e Race)

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Yearlings, Standards


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Author: Franken Kesey (talk)
Date Created: 4/25/10
Status: Done
Editing: Clarity edits only please
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Uongo-mijusi

A reptilian looking race, with unique mental and physical altering capacity's

Check out the, Uongo-mijusi Chapter of Complete Xeno, for more detailed info.


Personality

Physical Description

Hibernation and Insomnia

Uongo-mijusi, body's only need to sleep for a 3-4 month period each year - otherwise always awake. During the sleep period, they can only be awakened if their life is being threatened. For one week, halfway through this period, uongo-mijusi become sleepless. This allows them to feed and make sure that there hibernation spot is still safe. But are otherwise helpless during their sleep period.

Uongo-mijusi can delay their sleep period by 2 weeks; but are fatigued until they sleep, and the sleep lasts an additional 3 weeks. If the uongo-mijusi does not sleep after the delay, he will need to make a Fort save of (DC 30 +5 each day(culminates), -1 per 3HD, -1 per 5 autohypnosis skill modifiers) each day - or die! If the uongo-mijusi passes the save, it becomes disabled for the rest of the day (cannot negate).

While uongo-mijusi minds need to only meditate for 1 hour per day. When meditating, uongo-mijusi are blinded, and deafened. Spells and powers per day are reset after meditation. Uongo-mijusi can delay this, but become shaken after 24 hours without meditation, confused after 30 hours, and Nauseated after 36.

External Anatomy

Uongo-mijusis, are about 5' 6", and at first appear very reptilian, becouse their forked tongues, black serpentine hair, and green-shelled body's. But are in fact more mammalian than reptilian.

Internal Anatomy

The only internal thing that emulates uongo-mijusis as reptilian, is the fact that they lay eggs. Usually having 3-5 eggs, that hatch during there parents sleep period. The saying: "I'd rather feed an army, than one uongo-mijusis after its sleep period"; emulates the hatchlings need to stay away form there parents. Uongo-mijusi, will not give a second thought to eating straggling hatchlings, after their sleep.

To get out of tight spots, uongo-mijusis can speed up their hearts to 3 times its normal rate. They can also slow there heart beat down by half.


Relations

Due to there strange sleeping habits they tend to separate themselves from other races. This does not mean that they don't get along (if anything its the contrary) - just that there daily habits are vastly different. They continuously urn for entertainment during there sleepless months - so good relations with other races is utterly necessary.


Lands

Wetness, City's (dense populations - for security)


Alignment

Most uongo-mijusi, are Lawful Good, as to protect themselves during their sleep period. But, as to blend into a society, they have been known to be Chaotic or Evil.

Religion

Spirit (will expand just putting points)


Language

While uongo-mijusis do not have a native language, they emanate emotions through different odours. While this makes them terrible poker players, it also plays as a type of body language.


Racial Traits

Vital Statistics

Table: Uongo-mijusi Random Starting Ages
Adulthood Simple Moderate Complex
20 years +2d4 +2d6 +4d6
Table: Uongo-mijusi Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
55 years 73 years 90 years +4d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +2 to Int, Wis, and Cha.
Table: Sleep Period Duration by Age and Sex (rolled once a year)
Gender Young Middle Aged Old Venerable
Male 2d6+2 weeks 3d6+3 weeks 4d6+3 weeks 5d6+4 weeks
Female 3d6+3 weeks 4d6+3 weeks 5d6+4 weeks 6d6+4 weeks
Table: Uongo-mijusi Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 10” +2d10 120 lb. × (2d4) lb.
Female 4’ 5” +2d10 85 lb. × (2d4) lb.

Yearlings

After two weeks hatchlings become yearlings. After one year, since hatching, the yearling becomes a full fledged uongo-mijusi. Replacing the below with the above after one year. Metamorphosis manifests, in there first true sleep period. After which, they emerge from a cocoon like structure.

Personality

antsy and always on the move


Physical Description

soft


Relations

fears full grown uongo-mijusi


Racial Traits

  • +4 Dexterity: Yearlings need to know how to run, and hid!
  • Outsider Type (Native) (Goblinoid): Yearlings sleep as normal humanoids
  • Small: As small creatures, yearlings gain a +1 size bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks and a −4 penalty on grapple checks. Their lifting and carrying limits ¾ those of Medium characters.
  • Yearling base land speed is 40 feet: A yearling’s land speed is faster than the norm for his size by +20 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the yearling’s speed because of any load carried or armor worn.
  • Yearling Sprint (Ex): Yearlings gain the Run feat. In addition, a yearling can continue running without need to make Constitution checks for tiring. Yearlings gain an additional +4 racial bonus on Jump checks made with a running start.
  • Hard to Catch (Ex): Yearlings gain a +4 racial bonus on Escape Artist skill checks.
  • Partial Scent: Yearlings have a partial scent ability. A yearling can detect opponents by scent within 10 feet. If the opponent is upwind, the range increases to 20 feet; if downwind, it drops to 5 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a yearling detects a scent, the exact location of the source is not re vealed—only its presence somewhere within range. The yearlings can take a move action to note the direction of the scent. Whenever the yearling come within 5 feet of the source, the yearling can pinpoints the source’s location.
  • Automatic Languages: Goblin, Common
  • Bonus Languages: Undercommon, Draconic
  • Level Adjustment: +0
  • Effective Character Level: 1
  • Favored Classes: Sorcerer, Rogue, Ranger

Back to Main Page3.5e HomebrewRaces

AuthorFranken Kesey +
Effective Character Level1 +
Favored ClassWilder +, Soulknife +, Psychic Warrior +, Psion +, Sorcerer +, Rogue + and Ranger +
Help Wanted ReasonYearlings, Standards +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+4 Dexterity +
RatingUnrated +
SizeSmall +
SummaryA reptilian looking race, with unique mental and physical altering capacity's +
TitleUongo-mijusi +