Fleet Ship (3.5e Location)

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Author: Franken Kesey (talk)
Date Created: 10/23/10
Status: genesis
Editing: Clarity edits only please
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Star Ship, Cites

Plane Traits

Physical Traits

  • Gravity: Normal
  • Time: Normal
  • Size: From Colossal+5 to Colossal+25
  • Morphic: No

Magic, Alignment, and Energy/Elemental Traits

  • Elemental Dominance: Info
  • Energy Dominance: Info
  • Alignment Trait: Lawful
  • Magic Trait: Suppressant (20% arcane spell failure)

Plane Links

Info

Plane Inhabitants

Info

Movement and Combat

Info

Features of the Plane

Info

Plane Links

Info

Plane Encounters

Info

Alternate Variances

Info

Tables

Table: Cites

Hit Die: d100

Name Class Knowledge Xenotechnology DC HD Overall Size Sectors Sector
Features
#Power Source #Industry #Living Quarters #Guild Houses #Shops #Docks
Village I 21 7 1 21,000 3,000
Village II 21 7 8 28,000 4,000
Town III 22 8 0.67 10,500 1,500
Town IV 22 8 62.5 35,000 5,000
Monopolise V 23 9 5.33 15,750 2,250
Monopolise VI 23 9 320 42,000 6,000
Metropolis VI 24 10 5.33 21,000 3,000
Metropolis VII 24 10 1280 49,000 7,000
Cosmopolis VIII 28 11 93.75 2,400,000 200,000
Cosmopolis IX 30 11 5120 63,000 9,000
X 640 12,000,000 1,000,000
  1. Figured by max weight for size (from SRD) as follows: transports 1/2max; fighters and stealth 1/3max; gun ships 3/4max; destroyer max. Colossal max weight is 640 tons, every size after colossal multiply by 4. (2560 colossal+, 10240 colossal++)
  2. Includes weight of 3 rounds of ammo, and fuel. But does not include weight of crew, life support, or tool kits.
  3. Approximation
  4. 1/7th of initial cost for transports and fighters; 1/12th for gun ships; 1/20th for stealth;
  5. Covers ammo fuel maintenance and life-support (food) costs for the whole ship. Divide cost by 2 if caring a Light Load or not attacked externally for two sessions. If both stack (1/4). Space travel is not cheap!

Upgrades

Increase the CR and price.

Solar Panels:

Nuclear Power:

Thermal Power:

Extra Guns:

  • Force Gun
  • Mini-gun:
  • Mines:
  • Neddler:

Thickened Shield:

Weapons Manufacture:

Turbo Boosters:

Downgrades

The Destroyer can never be downgraded.

Decrease the CR and price.

Second Hand: Stealth and Destroyer cannot be downgraded this way, all others can. Benefit: Ship costs 2/3 the listed price, and are 2/3 the total CR (including pilots addition) Drawback: Max hp, shields, fly speed, AC, and max cargo are 3/4 listed value.

Minimum Guns: Only Destroyer cannot be downgraded this way, all others can. The only drawback is one less gun.

  • Force Gun: -1/6th per biplaner force gun for gun ships. Cannot be removed from any other ship.
  • Mines: -1/50th to cost per mine for transports. Cannot be removed from any other ship.
  • Mini-gun: -1/20th to cost per gun for gun ships. -1/10th for transports. Cannot be removed from fighters.
  • Neddler: -1/15th to cost per needler for transports. Cannot be removed from any other ship.
  • Repeating Heavy Crossbow: -1/30th to cost per crossbow for stealth. Cannot be removed from any other ship.

Craft Construct; Price 10,500-500,000 gp.


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Template:3.5e Environments Breadcrumb

AuthorFranken Kesey +
Cost10,500-500,000 gp +
Identifier3.5e Location +
RatingUnrated +
SummaryThe variant cites of the Uongo-mijusi +
TitleFleet Ship +
TypeCity +