Psyker (3.5e NPC Class)
| |||||||||
| |||||||||
Rate this article Discuss this article |
An individual with psychic powers that is either under-trained or unstable.
{{{length}}}1
Alternate Magic
Minor
Psyker
A psyker is an untrained individual with psychic potential, having access to psychic spells and occult skill unlock. However their lack of training leaves their power to be quite unreliable. They usually live in squalor, rejected because of oddities about them. However, sometimes they find themselves able to make a living for themselves, using their misunderstood power as fortune tellers or other esoteric professions. Some psykers have class level in warrior, or even proper class level.
Usually upon receiving sufficient training, a psyker will become a psychic. Some psyker's powers are too unstable to become properly trained however.
Making a Psyker
A psyker is much like a psychic, except weaker and prone to spontaneous failures. They act much like other spellcasters, relying on their innate power for defense.
Starting Age: Simple.
Level | Base Attack Bonus |
Saving Throws | Special | Spells | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | |||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | Untrained | 3 | 2 | — | — | — | — | ||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | 3 | 2 | — | — | — | — | |||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | Power Surge +1 | 4 | 3 | — | — | — | — | ||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | 4 | 3 | 1 | — | — | — | |||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | 4 | 3 | 1 | — | — | — | |||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | Power Surge +2 | 4 | 3 | 2 | — | — | — | ||||||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +5 | 5 | 4 | 2 | — | — | — | |||||||||||||||||||||||||||||||
8th | +4 | +2 | +2 | +6 | 5 | 4 | 2 | 1 | — | — | |||||||||||||||||||||||||||||||
9th | +4 | +3 | +3 | +6 | 5 | 4 | 3 | 1 | — | — | |||||||||||||||||||||||||||||||
10th | +5 | +3 | +3 | +7 | 5 | 4 | 3 | 2 | — | — | |||||||||||||||||||||||||||||||
11th | +5 | +3 | +3 | +7 | 5 | 4 | 3 | 2 | — | — | |||||||||||||||||||||||||||||||
12th | +6/+1 | +4 | +4 | +8 | Power Surge +3 | 5 | 5 | 3 | 2 | 1 | — | ||||||||||||||||||||||||||||||
13th | +6/+1 | +4 | +4 | +8 | 5 | 5 | 3 | 3 | 1 | — | |||||||||||||||||||||||||||||||
14th | +7/+2 | +4 | +4 | +9 | 5 | 5 | 4 | 3 | 2 | — | |||||||||||||||||||||||||||||||
15th | +7/+2 | +5 | +5 | +9 | 5 | 5 | 4 | 3 | 2 | — | |||||||||||||||||||||||||||||||
16th | +8/+3 | +5 | +5 | +10 | 5 | 5 | 4 | 3 | 2 | 1 | |||||||||||||||||||||||||||||||
17th | +8/+3 | +5 | +5 | +10 | 5 | 5 | 4 | 4 | 3 | 1 | |||||||||||||||||||||||||||||||
18th | +9/+4 | +6 | +6 | +11 | Power Surge +4 | 5 | 5 | 4 | 4 | 3 | 2 | ||||||||||||||||||||||||||||||
19th | +9/+4 | +6 | +6 | +11 | 5 | 5 | 5 | 4 | 3 | 3 | |||||||||||||||||||||||||||||||
20th | +10/+5 | +6 | +6 | +12 | 5 | 5 | 5 | 4 | 4 | 4 | |||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Psyker.
Weapon and Armor Proficiency: A psyker is proficient with simple weapons but no armor or shield.
Spells: A psyker is a spontaneous psychic spellcaster. A psyker's key spellcasting ability score is her Wisdom, determining her bonus spells per day, the highest spell level she can cast and her spell's DCs. A psyker has a small reserve of spells known, much like a sorcerer. A psyker choose their spells from the psychic list.
Level | Spells Known | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | ||||
1st | 4 | — | — | — | — | — | — | |||
2nd | 5 | 2 | — | — | — | — | — | |||
3rd | 6 | 3 | — | — | — | — | — | |||
4th | 6 | 3 | 2 | — | — | — | — | |||
5th | 6 | 4 | 3 | — | — | — | — | |||
6th | 6 | 4 | 3 | — | — | — | — | |||
7th | 6 | 4 | 4 | 2 | — | — | — | |||
8th | 6 | 4 | 4 | 3 | — | — | — | |||
9th | 6 | 4 | 4 | 3 | — | — | — | |||
10th | 6 | 4 | 4 | 4 | 2 | — | — | |||
11th | 6 | 4 | 4 | 4 | 3 | — | — | |||
12th | 6 | 4 | 4 | 4 | 3 | — | — | |||
13th | 6 | 4 | 4 | 4 | 4 | 2 | — | |||
14th | 6 | 4 | 4 | 4 | 4 | 3 | — | |||
15th | 6 | 4 | 4 | 4 | 4 | 3 | — | |||
16th | 6 | 5 | 4 | 4 | 4 | 4 | 2 | |||
17th | 6 | 5 | 5 | 4 | 4 | 4 | 3 | |||
18th | 6 | 5 | 5 | 5 | 4 | 4 | 3 | |||
19th | 6 | 5 | 5 | 5 | 5 | 4 | 4 | |||
20th | 6 | 5 | 5 | 5 | 5 | 5 | 4 |
Untrained (Ex): A psyker has great psychic potential, albeit unharnessed and unchained. Whenever she cast a psyker spell of 1st level or higher, that spell has a 15% failure chance.
Power Surge (Su): At 3rd level a psyker is able to draw more power for her spells, she can increase the DC and caster level of any psyker spell she cast by +1. However if she does so she increases the spell's failure chance by 10% which stacks with the Untrained class feature and carries the same consequences. Upon failing to cast a spell when using Power Surge, the psyker take 1 point of Wisdom Burn.
At 6th level and each 6 levels thereafter she increases the bonus granted by Power Surge by +1, each increase of 1 also increases the failure chance by 10%. She may augment her spells less than normal with power surge to have a lower failure chance whenever she uses it.
Back to Main Page → 3.5e Homebrew → Classes → NPC Classes
Leziadv |
---|
Article Balance | Very High + |
Author | Leziad + |
Base Attack Bonus Progression | Poor + |
Class Ability | Alternate Magic + |
Class Ability Progression | Minor + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e NPC Class + |
Length | 20 + |
Minimum Level | 1 + |
Rating | Undiscussed + |
Reflex Save Progression | Poor + |
Skill | Appraise +, Balance +, Bluff +, Climb +, Concentration +, Craft +, Diplomacy +, Disguise +, Escape Artist +, Gather Information +, Heal +, Hide +, Intimidate +, Jump +, Listen +, Move Silently +, Open Lock +, Perform +, Profession +, Search +, Sense Motive +, Speak Language +, Spot +, Survival + and Swim + |
Skill Points | 2 + |
Summary | An individual with psychic powers that is either under-trained or unstable. + |
Title | Psyker + |
Will Save Progression | Good + |