Spawn Eye Tyrants (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 8-23-14
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 1 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Spawn Eye Tyrants
Transmutation
Level: Sorcerer/Wizard 8
Components: V, S, M
Casting time: 1 round
Range: 30 ft
Effect: Two Beholders
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

A jolt of pain shoots through your head as you rip out your own eyes with surprising ease. You can't see it, but you hear growling and the sound of lasers being fired everywhere.

You create two BeholdersDMG which appear within 30 ft of you. They are under your direct mental control. However, this spell has an unusual material component; you must rip your own eyes out to cast it, causing you to be blinded for the duration of the spell. If you have more than two eyes, you only rip two eyes out, and instead of being blinded, you take a −8 penalty to Spot checks. When a beholder is destroyed, the subsequent eye is restored in your head. Your eyes are also restored at the end of the duration.

Material Component: Two of your own eyes (which are restored at the end of the spell).



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Eiji-kun's Homebrew (5656 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and M +
Identifier3.5e Spell +
LevelSorcerer/Wizard 8 +
RangeOther +
Rated ByLuigifan18 +
RatingRating Pending +
SchoolTransmutation +
SummaryCreate two beholders out of your own eyes. +
TitleSpawn Eye Tyrants +