Difference between revisions of "Aerodactyl (3.5e Monster)"

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'''{{Anchor|Breath Weapon}} ([[Su]]):''' 60-foot cone, once every 1d4+1 rounds, damage 10d8 fire, Reflex DC 25 half. The save DC is Constitution-based. On a failed save, creatures are also on fire; until extinguished, they take 2d6 fire damage each round and are panicked.
 
'''{{Anchor|Breath Weapon}} ([[Su]]):''' 60-foot cone, once every 1d4+1 rounds, damage 10d8 fire, Reflex DC 25 half. The save DC is Constitution-based. On a failed save, creatures are also on fire; until extinguished, they take 2d6 fire damage each round and are panicked.
  
'''{{Anchor|Ancient Power}} ([[Su]]):''' Once per three rounds, Aerodactyl can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks at separate targets, and, if at least as large as a Medium character, deal 6d6 damage each. Furthermore, upon activation, Aerodactyl gains a +1 Enhancement Bonus to Natural Armour and to all Ability Scores for the next five minutes. Using this while the bonus is still in effect improves the bonus by 1 (to a maximum of +6 total) and resets the duration - any Aerodactyl of Intelligence 10 or more (including after using this) will figure out to throw random rocks around every minute or so just to keep the bonuses at the maximum.
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'''{{Anchor|Ancient Power}} ([[Su]]):''' Once per minute, Aerodactyl can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks, and, if at least as large as a Medium character, deal 10d6 damage each. Furthermore, upon activation, there is a 10% chance that Aerodactyl will become stronger for 3 rounds, gaining a +4 bonus to Strength, a +6 bonus to Natural Armour and immunity to all negative conditions (it is only harmed by damage).
  
 
'''{{Anchor|Hatred}} ([[Ex]]):''' Aerodactyls hate all dinosaurs and primeval creatures. They gain a +2 to hit and damage them in combat, as well as doubling their critical threat ranges, however if such a creature is in sight it must make a Will save (DC 15 + half the dinosaur's HD) or focus on attacking it, ignoring any commands. It can save again every 3 rounds, or when the opponent dies/flees.
 
'''{{Anchor|Hatred}} ([[Ex]]):''' Aerodactyls hate all dinosaurs and primeval creatures. They gain a +2 to hit and damage them in combat, as well as doubling their critical threat ranges, however if such a creature is in sight it must make a Will save (DC 15 + half the dinosaur's HD) or focus on attacking it, ignoring any commands. It can save again every 3 rounds, or when the opponent dies/flees.

Revision as of 11:32, 31 July 2012


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Adopter: Quantumboost (talk)
Original Author: Koumei (talk)
Date Created:
Date Adopted: 3/21/2010
Status: Complete
Editing: Spelling and Grammar only
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Aerodactyl from Fire Red/Leaf Green
Aerodactyl
Size/Type: Huge Dragon (Earth)
Hit Dice: 10d12+100 (165 hp)
Initiative: +0 (+0 Dex)
Speed: 30 ft., burrow 60 ft., fly 100 ft. (clumsy)
Armor Class: 23 (-2 size, +15 natural), touch 8, flat-footed 23
Base Attack/Grapple: +10/+28
Attack: Bite +18 melee (2d6+10)
Full Attack: Bite +18 melee (2d6+10) and 2 Claws +18 (1d8+5) and 2 Wings +18 (1d8+5) and Tail +18 (2d6+15)
Space/Reach: 15 ft./10 ft. (15 ft. for tail and bite)
Special Attacks: Ancient Power, Breath Weapon, Hatred
Special Qualities: Blindsense 120 ft., Damage Reduction 10/adamantine, Fast Healing 5, Immunity to Disease, Poison, Electricity, Sleep and Paralysis
Saves: Fort +17, Ref +7, Will +6
Abilities: Str 30, Dex 10, Con 30, Int 6, Wis 14, Cha 10
Skills: Intimidate +13, Jump +23, Spot +15, Survival +15
Feats: Multiattack, Improved Multiattack, Improved Natural Attack (Bite), Heighten Breath[1]
Environment: Warm Mountains (when not extinct).
Organization: Solitary
Challenge Rating: 10
Treasure: Standard
Alignment: Usually Angry Neutral
Advancement: 11-15 HD (Huge), 16-20 HD (Gargantuan)
Level Adjustment:


A great winged reptile screams and gnashes its serrated teeth. It's a lot like a Wyvern, if wyverns were made of living stone and anger.

Combat

For the purposes of overcoming DR, Aerodactyl's natural weapons are treated as stone.

Breath Weapon (Su): 60-foot cone, once every 1d4+1 rounds, damage 10d8 fire, Reflex DC 25 half. The save DC is Constitution-based. On a failed save, creatures are also on fire; until extinguished, they take 2d6 fire damage each round and are panicked.

Ancient Power (Su): Once per minute, Aerodactyl can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks, and, if at least as large as a Medium character, deal 10d6 damage each. Furthermore, upon activation, there is a 10% chance that Aerodactyl will become stronger for 3 rounds, gaining a +4 bonus to Strength, a +6 bonus to Natural Armour and immunity to all negative conditions (it is only harmed by damage).

Hatred (Ex): Aerodactyls hate all dinosaurs and primeval creatures. They gain a +2 to hit and damage them in combat, as well as doubling their critical threat ranges, however if such a creature is in sight it must make a Will save (DC 15 + half the dinosaur's HD) or focus on attacking it, ignoring any commands. It can save again every 3 rounds, or when the opponent dies/flees.

References


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Back to Main Page3.5e HomebrewMonsters
AdopterQuantumboost +
AlignmentUsually Angry Neutral +
AuthorKoumei +
Challenge Rating10 +
EnvironmentWarm Mountains (when not extinct). +
Identifier3.5e Monster +
Level Adjustment+
RatingUnrated +
SizeHuge +
SubtypeEarth +
SummaryA great winged reptile screams and gnashes its serrated teeth. It's a lot like a Wyvern, if wyverns were made of living stone and anger. +
TitleAerodactyl +
TypeDragon +