Difference between revisions of "Aerodactyl (3.5e Monster)"
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'''{{Anchor|Breath Weapon}} ([[Su]]):''' 60-foot cone, once every 1d4+1 rounds, damage 10d8 fire, Reflex DC 25 half. The save DC is Constitution-based. On a failed save, creatures are also on fire; until extinguished, they take 2d6 fire damage each round and are panicked. | '''{{Anchor|Breath Weapon}} ([[Su]]):''' 60-foot cone, once every 1d4+1 rounds, damage 10d8 fire, Reflex DC 25 half. The save DC is Constitution-based. On a failed save, creatures are also on fire; until extinguished, they take 2d6 fire damage each round and are panicked. | ||
− | '''{{Anchor|Ancient Power}} ([[Su]]):''' Once per | + | '''{{Anchor|Ancient Power}} ([[Su]]):''' Once per minute, Aerodactyl can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks, and, if at least as large as a Medium character, deal 10d6 damage each. Furthermore, upon activation, there is a 10% chance that Aerodactyl will become stronger for 3 rounds, gaining a +4 bonus to Strength, a +6 bonus to Natural Armour and immunity to all negative conditions (it is only harmed by damage). |
'''{{Anchor|Hatred}} ([[Ex]]):''' Aerodactyls hate all dinosaurs and primeval creatures. They gain a +2 to hit and damage them in combat, as well as doubling their critical threat ranges, however if such a creature is in sight it must make a Will save (DC 15 + half the dinosaur's HD) or focus on attacking it, ignoring any commands. It can save again every 3 rounds, or when the opponent dies/flees. | '''{{Anchor|Hatred}} ([[Ex]]):''' Aerodactyls hate all dinosaurs and primeval creatures. They gain a +2 to hit and damage them in combat, as well as doubling their critical threat ranges, however if such a creature is in sight it must make a Will save (DC 15 + half the dinosaur's HD) or focus on attacking it, ignoring any commands. It can save again every 3 rounds, or when the opponent dies/flees. |
Revision as of 11:32, 31 July 2012
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Aerodactyl | |
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Size/Type: | Huge Dragon (Earth) |
Hit Dice: | 10d12+100 (165 hp) |
Initiative: | +0 (+0 Dex) |
Speed: | 30 ft., burrow 60 ft., fly 100 ft. (clumsy) |
Armor Class: | 23 (-2 size, +15 natural), touch 8, flat-footed 23 |
Base Attack/Grapple: | +10/+28 |
Attack: | Bite +18 melee (2d6+10) |
Full Attack: | Bite +18 melee (2d6+10) and 2 Claws +18 (1d8+5) and 2 Wings +18 (1d8+5) and Tail +18 (2d6+15) |
Space/Reach: | 15 ft./10 ft. (15 ft. for tail and bite) |
Special Attacks: | Ancient Power, Breath Weapon, Hatred |
Special Qualities: | Blindsense 120 ft., Damage Reduction 10/adamantine, Fast Healing 5, Immunity to Disease, Poison, Electricity, Sleep and Paralysis |
Saves: | Fort +17, Ref +7, Will +6 |
Abilities: | Str 30, Dex 10, Con 30, Int 6, Wis 14, Cha 10 |
Skills: | Intimidate +13, Jump +23, Spot +15, Survival +15 |
Feats: | Multiattack, Improved Multiattack, Improved Natural Attack (Bite), Heighten Breath[1] |
Environment: | Warm Mountains (when not extinct). |
Organization: | Solitary |
Challenge Rating: | 10 |
Treasure: | Standard |
Alignment: | Usually Angry Neutral |
Advancement: | 11-15 HD (Huge), 16-20 HD (Gargantuan) |
Level Adjustment: | — |
A great winged reptile screams and gnashes its serrated teeth. It's a lot like a Wyvern, if wyverns were made of living stone and anger.
Combat
For the purposes of overcoming DR, Aerodactyl's natural weapons are treated as stone.
Breath Weapon (Su): 60-foot cone, once every 1d4+1 rounds, damage 10d8 fire, Reflex DC 25 half. The save DC is Constitution-based. On a failed save, creatures are also on fire; until extinguished, they take 2d6 fire damage each round and are panicked.
Ancient Power (Su): Once per minute, Aerodactyl can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks, and, if at least as large as a Medium character, deal 10d6 damage each. Furthermore, upon activation, there is a 10% chance that Aerodactyl will become stronger for 3 rounds, gaining a +4 bonus to Strength, a +6 bonus to Natural Armour and immunity to all negative conditions (it is only harmed by damage).
Hatred (Ex): Aerodactyls hate all dinosaurs and primeval creatures. They gain a +2 to hit and damage them in combat, as well as doubling their critical threat ranges, however if such a creature is in sight it must make a Will save (DC 15 + half the dinosaur's HD) or focus on attacking it, ignoring any commands. It can save again every 3 rounds, or when the opponent dies/flees.
References
Back to Main Page → 3.5e Homebrew → Monsters
Adopter | Quantumboost + |
Alignment | Usually Angry Neutral + |
Author | Koumei + |
Challenge Rating | 10 + |
Environment | Warm Mountains (when not extinct). + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Unrated + |
Size | Huge + |
Subtype | Earth + |
Summary | A great winged reptile screams and gnashes its serrated teeth. It's a lot like a Wyvern, if wyverns were made of living stone and anger. + |
Title | Aerodactyl + |
Type | Dragon + |