Difference between revisions of "Agar in a Jar (5e Magic Item)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
Line 1: Line 1:
 
{{Incomplete|Title improperly formatted, author box improperly formatted}}
 
{{Incomplete|Title improperly formatted, author box improperly formatted}}
 
{{author
 
{{author
|author_name= XX the memenist Xx
+
|author_name=XX the memenist Xx
 
|date_created= 5/14/17
 
|date_created= 5/14/17
|status= Finished
+
|status=Complete
}}[[Summary:: a jar that allows you to summon gelatinous cubes ]]
+
}}[[Summary::An enchanted jar that allows you to summon gelatinous cubes to fight for you.]]
  
 
{{5e Magic Item
 
{{5e Magic Item
|name= Agar in a Jar
+
|name=Agar in a Jar
|type= Wondrous item  
+
|type=Wondrous item
|rarity= Rare
+
|rarity=Rare
 
|raritynote=  
 
|raritynote=  
 
|attunement=
 
|attunement=
|charges=  
+
|charges=
|desc= A magical jar that allows you to summon slimes
+
|desc=This jar holds slime in it. Once per encounter, you can use an action to take off the top and pour out 1d3 [https://roll20.net/compendium/dnd5e/Gelatinous%20Cube#content gelatinous cubes]; You can attempt to summon a specific number of cubes with a DC 15 Wisdom check, using your willpower to coax the unpredictable magic to your whims. The gelatinous cube(s) are loyal to you and your friends, obeying basic orders in much the same way any other mindless creature (Such as a zombie), and the cube(s) last(s) until dismissed back into the jar or killed.
 +
 
 +
If slain, you can spend 2d6+4 minutes scooping up the remains back into the jar; If you do not, the jar loses its power for one week as it slowly re-grows the slime within. Once used to summon any number of gelatinous cubes, the jar cannot be used again for a number of days equal to the number of cubes summoned (Thus if used to summon only one cube, it can be used the next day). You cannot use the jar again until any existing gelatinous cubes have been dismissed or slain.
 
}}
 
}}
  
This jar holds slime in it. You can use an action to take off the top and pour out from one to three gelatinous cubes. The gelatinous cube(s) are loyal to you and your friends and can understand what you say and lasts until dismissed back into the jar or is killed. If killed you can spend 2d6+4 minutes scooping up the remains back into the jar once you summon a gelatinous cube this way you must wait three days before using it again
 
  
 +
----
 
{{5e Magic Item Breadcrumb}}
 
{{5e Magic Item Breadcrumb}}
 
[[Category:5e]]
 
[[Category:5e]]

Revision as of 18:22, 17 May 2017

Incomplete Article
Incomplete.png
This page was tagged as incomplete and may not be useable in its current form. The article must remain under active development until it is completed. If it is left without edits for 3 days or more, it will be deleted in accordance with our policies. The following areas must be completed or removed for the article to be considered complete, at which point this template may be removed:

Title improperly formatted, author box improperly formatted


If you feel this article does not deserve the incomplete notice and that no changes need to be made, please discuss the issues further on the talk page. See our Homebrew Content Requirements and our Deletion Policies for additional information.


Homebrew.png
Author: XX the memenist Xx (talk)
Date Created: 5/14/17
Status: Complete
Editing: Clarity edits only please
ArticleUnrated.png
Rate this article
Discuss this article
An enchanted jar that allows you to summon gelatinous cubes to fight for you.


Agar in a Jar 
Magic Wondrous Item, rare

This jar holds slime in it. Once per encounter, you can use an action to take off the top and pour out 1d3 gelatinous cubes; You can attempt to summon a specific number of cubes with a DC 15 Wisdom check, using your willpower to coax the unpredictable magic to your whims. The gelatinous cube(s) are loyal to you and your friends, obeying basic orders in much the same way any other mindless creature (Such as a zombie), and the cube(s) last(s) until dismissed back into the jar or killed.

If slain, you can spend 2d6+4 minutes scooping up the remains back into the jar; If you do not, the jar loses its power for one week as it slowly re-grows the slime within. Once used to summon any number of gelatinous cubes, the jar cannot be used again for a number of days equal to the number of cubes summoned (Thus if used to summon only one cube, it can be used the next day). You cannot use the jar again until any existing gelatinous cubes have been dismissed or slain.



Back to Main Page5eEquipment5e Magic Items

AuthorXX the memenist Xx +
Identifier5e Magic Item +
Item TypeWondrous Item +
RarityRare +
RatingUnrated +
SummaryAn enchanted jar that allows you to summon gelatinous cubes to fight for you. +
TitleAgar in a Jar +