Difference between revisions of "Arrow of White Bloom (3.5e Spell)"

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If the arrow pierces its target, its movement speeds are reduced by 10 feet and it becomes unable to [[SRD:Run|run]], and it takes 1d4 points of [[SRD:Dexterity|Dexterity]] damage ([[SRD:Fortitude|Fortitude]] half) on top of the extra cold damage, as the magically imbued frost that coats the arrow expands in razorsharp flowers throughout the wound. At the start of every subsequent turn, it takes extra [[SRD:Cold Effect|cold]] damage equal to 2d6 plus half your [[SRD:Caster Level|caster level]] (no save), and takes another 1d4 points of [[SRD:Dexterity|Dexterity]] damage ([[SRD:Fortitude|Fortitude]] half). This effect continues until the arrow is removed from the creature, or until its [[SRD:Dexterity|Dexterity]] is decreased to 0, at which point the creature becomes completely encased in ice and must make a [[SRD:Fortitude|Fortitude]] save every round or die.
 
If the arrow pierces its target, its movement speeds are reduced by 10 feet and it becomes unable to [[SRD:Run|run]], and it takes 1d4 points of [[SRD:Dexterity|Dexterity]] damage ([[SRD:Fortitude|Fortitude]] half) on top of the extra cold damage, as the magically imbued frost that coats the arrow expands in razorsharp flowers throughout the wound. At the start of every subsequent turn, it takes extra [[SRD:Cold Effect|cold]] damage equal to 2d6 plus half your [[SRD:Caster Level|caster level]] (no save), and takes another 1d4 points of [[SRD:Dexterity|Dexterity]] damage ([[SRD:Fortitude|Fortitude]] half). This effect continues until the arrow is removed from the creature, or until its [[SRD:Dexterity|Dexterity]] is decreased to 0, at which point the creature becomes completely encased in ice and must make a [[SRD:Fortitude|Fortitude]] save every round or die.
  
Removing the ''arrow of white bloom'' from its target requires a DC 20 [[SRD:Strength|Strength]] check and a [[SRD:Full-Round Action|full-round action]], either from the creature struck or one of its allies. Removing the arrow deals 1d6 points of damage per 2 [[SRD:Caster Level|caster levels]], half of which is [[SRD:Piercing Weapon|piercing]] and the other half [[SRD:Cold Effect|cold]]. This removal DC increases to 25 once the creature is completely encased in ice. Dealing 20 or more fire damage to the creature (whether resisted or ignored, or not) reduces the [[SRD:Strength|Strength]] DC by 10 and unfreezes any completely frozen targets for 1 [[SRD:Round|round]], staving off any saves vs dying for that round.  
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Removing the ''arrow of white bloom'' from its target requires a DC 20 [[SRD:Strength|Strength]] check and a [[SRD:Full-Round Action|full-round action]], either from the creature struck or one of its allies. Removing the arrow deals 1d6 points of damage per 2 [[SRD:Caster Level|caster levels]], half of which is [[SRD:Piercing Weapon|piercing]] and the other half [[SRD:Cold Effect|cold]]. This removal DC increases to 25 once the creature is completely encased in ice. Dealing 20 or more fire damage to the creature (whether resisted or ignored, or not) reduces the [[SRD:Strength|Strength]] DC by 10 and sufficiently unfreezes any completely frozen targets for 1 [[SRD:Round|round]] to stave off the save vs death for that round.  
  
 
''Focus:'' A bow and arrow.</onlyinclude>
 
''Focus:'' A bow and arrow.</onlyinclude>

Revision as of 00:37, 7 April 2015

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Author: Sulacu (talk)
Date Created: April 7, 2015
Status: Complete
Editing: Clarity edits only please
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Arrow of White Bloom
Conjuration (Creation) [Cold]
Level: Cleric 7, Druid 6, Ranger 4
Components: V, S, F
Casting time: 1 standard action
Range: Touch
Target or Effect: One arrow
Duration: Instantaneous
Saving Throw: None and Fortitude half or partial; see text
Spell Resistance: No

As part of the casting of this spell, you draw back a projectile in attack. Clear slivers of frost accrete around the arrow, coating it in sharp, clear cold and blooming hoarfrost. Upon releasing the arrow, you deal 1d6 points of additional cold damage per caster level to any target struck. The arrow so imbued has a 50% chance to pierce through effects such as a wind wall and other spells that deflect ranged attacks, and characters capable of deflecting arrows must make a Reflex save to be allowed to deflect or catch this shot.

If the arrow pierces its target, its movement speeds are reduced by 10 feet and it becomes unable to run, and it takes 1d4 points of Dexterity damage (Fortitude half) on top of the extra cold damage, as the magically imbued frost that coats the arrow expands in razorsharp flowers throughout the wound. At the start of every subsequent turn, it takes extra cold damage equal to 2d6 plus half your caster level (no save), and takes another 1d4 points of Dexterity damage (Fortitude half). This effect continues until the arrow is removed from the creature, or until its Dexterity is decreased to 0, at which point the creature becomes completely encased in ice and must make a Fortitude save every round or die.

Removing the arrow of white bloom from its target requires a DC 20 Strength check and a full-round action, either from the creature struck or one of its allies. Removing the arrow deals 1d6 points of damage per 2 caster levels, half of which is piercing and the other half cold. This removal DC increases to 25 once the creature is completely encased in ice. Dealing 20 or more fire damage to the creature (whether resisted or ignored, or not) reduces the Strength DC by 10 and sufficiently unfreezes any completely frozen targets for 1 round to stave off the save vs death for that round.

Focus: A bow and arrow.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsRanger

Article BalanceHigh +
AuthorSulacu +
ComponentV +, S + and F +
DescriptorCold +
Identifier3.5e Spell +
LevelCleric 7 +, Druid 6 + and Ranger 4 +
RangeTouch +
RatingUndiscussed +
SchoolConjuration +
SubschoolCreation +
SummaryImbues an arrow drawn with the clearest frost. +
TitleArrow of White Bloom +