3.5e Ranger Spells

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This page contains the homebrew class spell list for the Ranger class. You may be looking for the SRD:Ranger Spell List.

Ranger Spells

1st-Level Ranger Spells

Asepsis: Creature touched becomes immune to non-magical diseases.

Atmospheric Visualizer: You can visualize the sky as if it was clear and at any time.

Bonfire's Rest: Magically infuse a bonfire or larger fires to increase rest's effectiveness.

Brooke's Lupine Transformation: This spell transform the user into a terrible wolf-like creature.

Catch Breath: Dispels caster’s fatigue or reduces caster’s exhaustion.

Cocoon of Quick Rest: By manipulating quantum energy you infuse the bed with accelaration that is released into the body of who sleeps in it, allowing a rapid and restful sleep.

Cook: Cook food to make a delicious meal.

Cure Wounds - Zhen Variant:

Dense Weapon: Make a weapon very dense, increasing damage but making you unbalanced after attacks.

Desolate, Lesser:

Detect Disease: You determine whether a creature, object, or area is diseased.

Detect Heat: You detect heat sources visually.

Detect Mineral: Detect a particular mineral or element in the ground.

Detect Power Level: You sense the presence of life force in an area.

Detect Voltage: You can detect the electrical networks around you.

Discern Birthdays: Reveals birthdays

Diving Spider's Bubble: Create a bubble of air on your head to breathe underwater.

Entangle: Animates nearby vines, briars and bushes to impede movement and hold creatures in place.

Fast Reload: You reload fully a firearm.

Flee: You run from the scene with your tail between your legs.

Hear the Earth's Murmurs: Listen in for creatures far away, as if using Tremorsense.

Helpful Lick: You lick someone's face and they feel better.

Hive Armor: Summon an armor of hive material, with buzzing bees ready to strike.

Hood of the Cobra: Gain bonus on Intimidate checks and improve your ability to instill fear

Ignite: Start a fire with a gesture and word.

Know Distance: You can determine the distance away something is.

Lesser Dispel Magic: As dispel magic, but +0 on check and fewer options.

Lesser Refresh Magic: As refresh magic, but +0 on roll and fewer options.

Light Steps: You gain a little spring in your step.

Lightning Arrow: You fire an arrow made of lightning which deals damage, even if it fails to pierce SR.

Maw of the Predator: You gain a powerful bite attack as your transform your head in the head of an animal.

Miracle Morning: Have a good start each morning!

Nasciphysic: You become aware of the general health and well being of the natural world around you.

Pathfinder: Obtain a vision of the correct path to take, shortening overland movement times, improving tracking, and teleporting with greater accuracy.

Poof: POOF! A puff of smoke briefly obscures you.

Ray of Rope: Get over here! Lasso the enemy in and drag them closer!

Salt in the Wound: Inflict even more pain on damaged foes.

Seeker Bee: Summon a ethereal honeybee that seeks out its target, then returns to you to rely instructions on how to get there.

Sky Eye: Project a sensor above your head up to 20 ft/level high, to gain a superior vantage point when viewing.

Spirit Bow: Summon a magical bow that produces its own ammo.

Sting Dart: Fire a poison stinger that injures and leaves painful sore welts.

Stork Call, Lesser: Makes one adult, conscious, living, willing creature pregnant by another willing creature of the same species.

Summon Fossil: Summon a fossil creature.

Tag: You tag one creature or object, allowing you to follow its movements wherever it goes.

Welcome to the Jungle: The area around you becomes natural terrain.

Withstand Energy: Grant resistance to one element based on caster level.

Withstand Energy Variant: In an instant, protect yourself from energy damage.


2nd-Level Ranger Spells

Albedo Armor: Gain snow armor which reflects light and ablates fire.

Arrow of Inevitability: Fire an arrow that flies slowly but will surely hit its target.

Curative Touch: A rework of cure spells, designed to be more effective in and out of combat.

Cure Wounds - Zhen Variant:

Cuttlefish Hypnotic Camouflage: You take the camouflaging properties of a cuttlefish.

Digestive Fluids: The creature's bite attack drips with acid which persists after the bite has been made.

Earthshaking Growl: Keeping your tail low and growling from deep in your throat, you make the ground rumble and shake, knocking people over.

Elementalize Wood: Transform wood into an elemental variant of wood.

Focus Spell: Increase DC of next spell cast.

Fungal Infection: Irritating mushrooms sprout from the victim's skin, making it hard to concentrate.

Last Word: deal damage and silence target.

Mark of Summoning: Places a mark on a creature or object that allows the caster to summon it to him with summoning magic.

Razor Grass: Sharpen and harden mundane grass.

Scan: Identifies creatures, and maybe their abilities as well.

Shatterblade: You break a blade to produce a shower of sharp edges to all creatures in the area.

Solar Flare: A blinding flash of light erupts from your body.

Spell's-Eye View: See from the perspective of your spells.

Stork Call: Makes one adult, conscious, living, willing creature pregnant by another willing creature of the same species.

Supercharge Bullets: Enhance the damage from your shots.


3rd-Level Ranger Spells

Animal Convoking: Like animal messenger, but rather than send a message it seeks out a target and brings them to you.

Arrow of White Bloom: Imbues an arrow drawn with the clearest frost.

Cat Pile: So many kittens! They're all so adorable! Crush your opponents under kittens, and make them fascinated.

Cure Wounds - Zhen Variant:

Great Lightning Arrow: An upgraded version of lightning arrows, which pierce through targets.

Greater Endure Elements: Endure elements now will protect you from any temperature extreme, and allows you to perform acts of physical endurance.

Impale: Impale your enemies into the air, then watch them fall.

Inversion Scope: you find yourself able to hit at long range, but unable to focus at close range. For some a buff, and others a bane.

Leidenfrost Shell: Cover yourself in a protective shell of water, warding off fire damage.

Lion's Roar: You feel the power of the lion invade you, and you release a devastating roar in front of you.

Miracle Morning, Mass: Have a good start each morning for all your friends!

Nonlethal Field: Create field that blocks most lethal damage.

Persistent Nature's Ally: As the summon nature's ally spells, but when your summons die they come right back!

Rain of 1000 Arrows: Shoot a projectile into the air and obliterate a battlefield with a single arrow.

Rain of a Thousand Arrows: You create a spiritual arrows and fire it, causing a rain of arrows that impale your enemies.

Shards of Winter: Shards of ice pierce an area

Stork Call, Greater: Makes one conscious, living, willing creature pregnant by another.


4th-Level Ranger Spells

Astral Protector: Protect an area, so that if it is ever invaded, you can summon yourself to protect it without threat of death.

Cure Wounds - Zhen Variant:

Curse of the Silent: The target will lose hp and spells until it casts a spell.

Desolate:

Fight or Flight: Target has a fight or flight response and is panicked and/or enraged.

Improved Tree Shape: This spell works like tree shape, but you actually have tree properties.

Indra's Arrow: Imbues an arrow drawn with divine black lightning.

Respiratory Burst: Harness the power of oxygen to create an explosion that devastates minuscule creatures.

Tendrils of the Hylozoth: Conjures thorny tendrils from a surface to deal damage and perform melee combat maneuvers.

Tyranny of Movement: For when you want people to be tyrannous with movement!

Unearthly Howl: You howl, and wolves come from the plane of shadow

Wind Wall, Balmz:



Adding New Spells[edit]

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