Difference between revisions of "Empower Bioweapon (3.5e Feat)"

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{{author
 
|author_name=Sulacu
 
|author_name=Sulacu
 
|date_created=September 18, 2009
 
|date_created=September 18, 2009
 
|status=Complete
 
|status=Complete
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|balance=Rogue
 
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===Empower Bioweapon [Xenotheric]===
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<onlyinclude>{{3.5e Feat
 
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|name=Empower Bioweapon
You can use [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] to forcibly increase the power of your [[Bioweapon (3.5e Feat)|bioweapon]].
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|types=Xenotheric
 
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|summary=You can use [[Bio-Energy (3.5e Creature Ability)|bio-energy]] to forcibly increase the power of your bioweapon.
=====Prerequisite=====
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|prereqs=[[Bioweapon (3.5e Feat)|Bioweapon]], [[SRD:Constitution|Con]] 17, 8 [[SRD:Hit Dice (Creature Statistic)|Hit Dice]]
 
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|benefit=You may expend up to 1 [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] charge for every 4 [[SRD:Hit Dice|HD]] that you have while firing your [[Bioweapon (3.5e Feat)|bioweapon]]. For every charge over the first, your bioweapon's damage increases by +4dX (to a maximum of +12dX at 4 charges).
8 [[SRD:Hit Dice|HD]], [[Bioweapon (3.5e Feat)|Bioweapon]], [[SRD:Constitution|Con]] 17.
 
 
 
=====Benefit=====
 
 
 
You may expend up to 1 [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] charge for every 4 [[SRD:Hit Dice|HD]] that you have while firing your [[Bioweapon (3.5e Feat)|bioweapon]]. For every charge over the first, your bioweapon's damage increases by +4dX (to a maximum of +12dX at 4 charges).
 
  
 
After using this feat, you must wait for a number of rounds equal to the amount of charges expended before you can use any of your bioweapons again (a 1-round cooldown time meaning you can fire again next [[SRD:Round|round]]).
 
After using this feat, you must wait for a number of rounds equal to the amount of charges expended before you can use any of your bioweapons again (a 1-round cooldown time meaning you can fire again next [[SRD:Round|round]]).
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|normal=You can only use 1 [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] charge when firing your bioweapons.
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|special=
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}}</onlyinclude>
  
=====Normal=====
 
  
You can only use 1 [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] charge when firing your bioweapons.
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{{3.5e Feats Breadcrumb}}<br />
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{{3.5e Complete Xeno Breadcrumb/Alien Civilizations}}
Back to [[Main Page]] &rarr; [[Dungeons and Dragons]] &rarr; [[3.5e Character Options|Character Options]] &rarr; [[3.5e Feats|Feats]] &rarr; [[3.5e Xenotheric Feats|Xenotheric Feats]]
 
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[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
[[Category:User Sulacu]]
 
 
[[Category:Feat]]
 
[[Category:Feat]]
[[Category:Xenotheric Feat]]
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Latest revision as of 02:48, 23 April 2014


Homebrew.png
Author: Sulacu (talk)
Date Created: September 18, 2009
Status: Complete
Editing: Clarity edits only please
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Empower Bioweapon [Xenotheric] Prerequisites: Bioweapon, Con 17, 8 Hit DiceBenefit: You may expend up to 1 bio-energy charge for every 4 HD that you have while firing your bioweapon. For every charge over the first, your bioweapon's damage increases by +4dX (to a maximum of +12dX at 4 charges).

After using this feat, you must wait for a number of rounds equal to the amount of charges expended before you can use any of your bioweapons again (a 1-round cooldown time meaning you can fire again next round). Normal: You can only use 1 bio-energy charge when firing your bioweapons.



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Article BalanceHigh +
AuthorSulacu +
Identifier3.5e Feat +
PrerequisiteBioweapon +, Con 17 + and 8 Hit Dice +
RatingUnrated +
SummaryYou can use bio-energy to forcibly increase the power of your bioweapon. +
TitleEmpower Bioweapon +
TypeXenotheric +