Difference between revisions of "Empower Bioweapon (3.5e Feat)"
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− | + | {{author | |
|author_name=Sulacu | |author_name=Sulacu | ||
|date_created=September 18, 2009 | |date_created=September 18, 2009 | ||
|status=Complete | |status=Complete | ||
+ | |balance=Rogue | ||
}} | }} | ||
− | + | <onlyinclude>{{3.5e Feat | |
− | + | |name=Empower Bioweapon | |
− | You can use [[ | + | |types=Xenotheric |
− | + | |summary=You can use [[Bio-Energy (3.5e Creature Ability)|bio-energy]] to forcibly increase the power of your bioweapon. | |
− | + | |prereqs=[[Bioweapon (3.5e Feat)|Bioweapon]], [[SRD:Constitution|Con]] 17, 8 [[SRD:Hit Dice (Creature Statistic)|Hit Dice]] | |
− | + | |benefit=You may expend up to 1 [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] charge for every 4 [[SRD:Hit Dice|HD]] that you have while firing your [[Bioweapon (3.5e Feat)|bioweapon]]. For every charge over the first, your bioweapon's damage increases by +4dX (to a maximum of +12dX at 4 charges). | |
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− | You may expend up to 1 [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] charge for every 4 [[SRD:Hit Dice|HD]] that you have while firing your [[Bioweapon (3.5e Feat)|bioweapon]]. For every charge over the first, your bioweapon's damage increases by +4dX (to a maximum of +12dX at 4 charges). | ||
After using this feat, you must wait for a number of rounds equal to the amount of charges expended before you can use any of your bioweapons again (a 1-round cooldown time meaning you can fire again next [[SRD:Round|round]]). | After using this feat, you must wait for a number of rounds equal to the amount of charges expended before you can use any of your bioweapons again (a 1-round cooldown time meaning you can fire again next [[SRD:Round|round]]). | ||
+ | |normal=You can only use 1 [[Xenotheric (3.5e Creature Subtype)#Bio-Energy|bio-energy]] charge when firing your bioweapons. | ||
+ | |special= | ||
+ | }}</onlyinclude> | ||
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− | + | {{3.5e Feats Breadcrumb}}<br /> | |
− | ---- | + | {{3.5e Complete Xeno Breadcrumb/Alien Civilizations}} |
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[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
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[[Category:Feat]] | [[Category:Feat]] | ||
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Latest revision as of 02:48, 23 April 2014
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Empower Bioweapon [Xenotheric] Prerequisites: Bioweapon, Con 17, 8 Hit DiceBenefit: You may expend up to 1 bio-energy charge for every 4 HD that you have while firing your bioweapon. For every charge over the first, your bioweapon's damage increases by +4dX (to a maximum of +12dX at 4 charges).
After using this feat, you must wait for a number of rounds equal to the amount of charges expended before you can use any of your bioweapons again (a 1-round cooldown time meaning you can fire again next round).
Normal: You can only use 1 bio-energy charge when firing your bioweapons.
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Facts about "Empower Bioweapon (3.5e Feat)"
Article Balance | High + |
Author | Sulacu + |
Identifier | 3.5e Feat + |
Prerequisite | Bioweapon +, Con 17 + and 8 Hit Dice + |
Rating | Unrated + |
Summary | You can use bio-energy to forcibly increase the power of your bioweapon. + |
Title | Empower Bioweapon + |
Type | Xenotheric + |