Difference between revisions of "FT29 Moon Killer (3.5e Equipment)"

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m (Undo revision 304176 by Franken Kesey (talk))
m (weakened a lot)
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<onlyinclude>
 
<onlyinclude>
 
[[File:Guzurren.jpg|right|300px]]
 
[[File:Guzurren.jpg|right|300px]]
[[Summary::A XK28 destroys most objects in its path.]] It requires eight crewmen to operate a XK28, and one minute to aim and lock onto a target. A XK28 has a range of [[Range::1 mile]].
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[[Summary::A XK28 destroys most objects in its path.]] It requires five crewmen to operate a XK28, and one minute to aim and lock onto a target. A XK28 has a range of [[Range::1 mile]].
  
After the first round, a large laser target is emitted, this helps guide the force to its target. However, this also alerts nearby creatures. Due to the time needed to fire and the size of vehicle necessary to move a XK28 weapon, most creatures can negate all damage by fleeing. However, large structures and vehicles have a harder time doing this (but can still try). Any creature or object still within the blast radius after the minutes receives all damage and effects (no save).
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After the first round, a large laser target is emitted, this helps guide the force to its target. However, this also alerts nearby creatures. Due to the time needed to fire and the size of vehicle necessary to move a XK28 weapon, most creatures can negate all damage by fleeing. However, large structures and vehicles have a harder time doing this (but can still try). Any creature or object still within the blast radius after the minute receives all damage and effects (no save).
  
The laser itself does 4d12 fire damage each round in a 60’ area (for 9 rounds). All creatures can attempt a Reflex save (DC15) to reduces this damage by half.
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The laser itself does 2d10 fire damage each round in a 60’ area (for 9 rounds). All creatures can attempt a Reflex save (DC15) to reduces this damage by half.
  
After one minute, the XK28 does 12d20+374 damage. This damage is a mixture of all damage types (all of them), thus negating any resistance or immunity. Creatures and objects destroyed by weapon are vaporized (making them impossible to resurrect). Any surviving creature or object less than 100 tons within ten miles is [[SRD:Blown Away|blown away]].
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After one minute, the XK28 does 8d10+56 damage. This damage is a mixture of all damage types (all of them), thus negating any resistance or immunity. Creatures and objects destroyed by weapon are vaporized (making them impossible to resurrect). Any surviving creature or object less than 50 tons within two miles is [[SRD:Blown Away|blown away]].
  
 
This is considered a siege weapon for all effects.
 
This is considered a siege weapon for all effects.
  
It requires five minutes to reload and cooldown. This is loaded with four [[XK06 Cell (3.5e Equipment)|XK06 cells]].</onlyinclude>
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It requires a minute to reload and cooldown. This is loaded with four [[XK06 Cell (3.5e Equipment)|XK06 cells]].</onlyinclude>
  
A XK28 costs [[Cost::1,000,000 gp]]. (Info for table, ignore: [[Damage::4d12/12d20+374]].)
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A XK28 costs [[Cost::600,000 gp]]. (Info for table, ignore: [[Damage::2d10/8d10+56]].)
 
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{{3.5e Mundane Weapons Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Epic Equipment]] [[Category:Weapon]] [[Category:XK]]
 
{{3.5e Mundane Weapons Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Epic Equipment]] [[Category:Weapon]] [[Category:XK]]

Revision as of 12:02, 24 March 2019

←This was made to be used on massive vehicles

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Author: Franken Kesey (talk)
Date Created: 03/17/19
Status: Fin
Editing: In talk page.
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XK28 Ship Killer

Guzurren.jpg

A XK28 destroys most objects in its path. It requires five crewmen to operate a XK28, and one minute to aim and lock onto a target. A XK28 has a range of 1 mile.

After the first round, a large laser target is emitted, this helps guide the force to its target. However, this also alerts nearby creatures. Due to the time needed to fire and the size of vehicle necessary to move a XK28 weapon, most creatures can negate all damage by fleeing. However, large structures and vehicles have a harder time doing this (but can still try). Any creature or object still within the blast radius after the minute receives all damage and effects (no save).

The laser itself does 2d10 fire damage each round in a 60’ area (for 9 rounds). All creatures can attempt a Reflex save (DC15) to reduces this damage by half.

After one minute, the XK28 does 8d10+56 damage. This damage is a mixture of all damage types (all of them), thus negating any resistance or immunity. Creatures and objects destroyed by weapon are vaporized (making them impossible to resurrect). Any surviving creature or object less than 50 tons within two miles is blown away.

This is considered a siege weapon for all effects.

It requires a minute to reload and cooldown. This is loaded with four XK06 cells.

A XK28 costs 600,000 gp. (Info for table, ignore: 2d10/8d10+56.)


Back to Main Page3.5e HomebrewEquipmentWeapons

AuthorFranken Kesey +
Cost600,000 gp +
Damage2d10/8d10+56 +
Identifier3.5e Equipment +
Range1 mile +
RatingUndiscussed +
SummaryA XK28 destroys most objects in its path. +
TitleFT29 Moon Killer +