Difference between revisions of "Legendary Crocodile (5e)"

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{{5epointer|Ghosts of Saltmarsh}}
 
{{5epointer|Ghosts of Saltmarsh}}
''a.k.a. Thousand Teeth the Devourer''
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''a.k.a. Thousand Teeth the Devourer''<br />
{{5e Monster Pointer
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{{5e Monster
|name=Legenary Crocodile <!--Creature Name-->
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|name=Legendary Crocodile <!--Creature Name-->
|sorttext=Crocodile Legendary <!--Usually blank, category sort-->
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|sorttext=Crocodile Legendary
|refs=<ref name="gos.256">{{Cite Pub|Ghosts of Saltmarsh|pages=256}} Licensed: &copy; Wizards of the Coast (used under 'fair use' clause).</ref>
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|refs=<ref name="gos.256">{{Cite Pub|Ghosts of Saltmarsh|pages=256}} (Danger at Dunwater) Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="dmg5hab">habitat (Swamp) - suggested by "{{SRD5|Crocodile}}" {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|pub=Ghosts of Saltmarsh <!--Publication name-->
 
 
|size=Large <!--Medium, Large, etc.-->
 
|size=Large <!--Medium, Large, etc.-->
|type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|type=Monstrosity <!--Dragon, Humanoid, Outsider, etc.-->
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
 
 
|subtype=Crocodile <!--Elf, Goblinoid, etc.-->
 
|subtype=Crocodile <!--Elf, Goblinoid, etc.-->
|align=Neutral Evil <!--Lawful Good, Chaotic Evil-->
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|align=Neutral Evil<!--Lawful Good, Chaotic Evil-->
|ac=12
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|ac=12 <!--armor class-->
|hp=93 <!--Hit Points-->
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|acfluff=natural armor <!--reason if given-->
|movetype=Walk, Swim <!--Burrow, Climb, Fly, Swim-->
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|hp=93 <!--number of hit points-->
 +
|hd= <!--10d8, 4d12, etc.-->
 +
|speed=30 ft., {{srd5lc|Swim}} 30 ft.
 +
|movetype=
 +
 
 +
|saves={{5eStr}}, {{5eCon}}
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|skills={{SRD5|Athletics}}, {{SRD5|Stealth}}
 +
|damageresistances=
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|damageimmunity=
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|conditionimmunity=
 +
|senses=
 +
|perception=10 <!--Passive Perception bonus; +5-->
 +
|languages=
 +
|habitat=Swamp
 
|cr=6 <!--Challenge Rating-->
 
|cr=6 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
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|xp=
|desc=Ancient crocodile <!--UNOFFICIAL/UNPLAGIARIZED description of the monster-->
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|canon=true
|feature1=Hold Breath <!--monster feature names up to 10-->
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|pointer=true
 +
|summary=Ancient crocodile
 +
 
 +
|feature1=Hold Breath
 +
|flimit1=
 +
|fdesc1={{SRD5trait}} The crocodile can hold its breath for 30 minutes.
 +
 
 
|feature2=Legendary Resistance
 
|feature2=Legendary Resistance
|feature3=  
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|flimit2=2/Day
|action1=Multiattack <!--action names up to 10-->
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|fdesc2={{SRD5trait}} If the crocodile fails a saving throw, it can choose to succeed instead.
 +
 
 +
|action1=Multiattack
 +
|alimit1=
 +
|adesc1=
 +
 
 
|action2=Bite
 
|action2=Bite
 +
|alimit2=
 +
|adesc2=''{{SRD5|Melee Weapon Attack}}''
 +
 
|action3=Tail
 
|action3=Tail
 +
|alimit3=
 +
|adesc3=''Melee Weapon Attack''
 +
 +
|baction1=<!--bonus actions up to 10-->
 +
|blimit1=
 +
|bdesc1=
 +
|reaction1=<!--reactions up to 5-->
 +
|rlimit1=
 +
|rdesc1=
 +
 
|legend1=Detect
 
|legend1=Detect
 +
|lgdlimit1=
 +
|lgddesc1=
 +
 
|legend2=Lunge
 
|legend2=Lunge
 +
|lgdlimit2=
 +
|lgddesc2=
 +
 
|legend3=Bite
 
|legend3=Bite
 +
|lgdlimit3=Costs 2 Actions
 +
|lgddesc3=
 +
 +
|haslair=<!--blank, true is has lair-->
 
}}
 
}}
  
===Notes===
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==Sources and Notes==
Statblock from Thousand Teeth the Devourer found in {{pub|Ghosts of Saltmarsh|Ghosts of Saltmarsh - Danger at Dunwater}}.
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<references />
----
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{{5e Monster Breadcrumb}}
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{{5e Footer|Monstrosity}}
[[Category:5e Canon Monsters]]
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{{Navboxes}}
{{navboxes}}
 

Revision as of 13:51, 18 January 2024

 5th edition Pointer  + 

A pointer is a short summary that points to published material.
This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed cc-by-sa.
Care should be taken in editing this page.

a.k.a. Thousand Teeth the Devourer

Legendary Crocodile (pointer) [1] [2]
Large Monstrosity (Crocodiles), Neutral Evil
Armor Class: 12 (natural armor)
Hit Points: 93
Speed: 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
Saving Throws: Str, Con
Skills: Athletics, Stealth
Senses: passive Perception 10
Languages:
Habitat: Swamp
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3

Features

Hold Breath. [3] The crocodile can hold its breath for 30 minutes.

Legendary Resistance (2/Day). [3] If the crocodile fails a saving throw, it can choose to succeed instead. 

Actions

Multiattack.

Bite. Melee Weapon Attack

Tail. Melee Weapon Attack

Legendary Actions

The monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn.

Detect.

Lunge.

Bite (Costs 2 Actions).

Unofficial Description: Ancient crocodile


Sources and Notes

  1. Mike Mearis (2019). Ghosts of Saltmarsh. (5e) Wizards of the Coast. ISBN 0-7869-1640-0. p. 256. (Danger at Dunwater) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat (Swamp) - suggested by "Crocodile" Dungeon Master's Guide (5e) p.302-305
  3. 3.0 3.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

Back to Main Page5eMonsterMonstrosity

AlignmentNeutral Evil +
AuthorGhosts of Saltmarsh +
CRval6 +
Canontrue +
Challenge Rating6 +
Creature NameLegendary Crocodile +
Experience Points2,300 +
FeaturesHold Breath +, Legendary Resistance +, Multiattack +, Bite +, Tail +, Detect + and Lunge +
HabitatSwamp +
Hit Points93 +
Legendary Monstertrue +
NameLegendary Crocodile +
PublicationGhosts of Saltmarsh +
SizeLarge +
SortTextCrocodile Legendary +
SubtypeCrocodile +
SummaryAncient crocodile +
TypeMonstrosity +