Difference between revisions of "Quoth the Raven (3.5e Maneuver)"

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|subj=One creature
 
|subj=One creature
 
|dur=See text
 
|dur=See text
|save=Fortitude negates
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|save=See text
 
|summary=Bar opponent from using a certain action type (swift, standard, etc).
 
|summary=Bar opponent from using a certain action type (swift, standard, etc).
 
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{{quote|''Dictate the terms of the battle, and you will be unstoppable.''}}
 
{{quote|''Dictate the terms of the battle, and you will be unstoppable.''}}
  
As a standard action, you may make a melee attack against an opponent. If successful, you may declare an action type (immediate, swift, standard, or full-round). The creature struck by the attack must make a Fortitude save barred from using the action type you stipulated for a number rounds equal to one half your initiator level. Should the target of this maneuver be attacked during the duration, they may make another saving throw using the same DC; success reduces the duration by one round.
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As a standard action, you may make a melee attack against an opponent. If successful, you may declare an action type (immediate, swift, standard, or full-round). The creature struck by the attack is then barred from using any ability that requires the action you stipulated for one round per two initiator levels. Should the target of this maneuver be attacked during the duration, they may make a Fortitude save; success reduces the duration by one round.
 
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Latest revision as of 01:01, 7 March 2013

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Author: ThunderGod Cid (talk)
Date Created: March 6, 2013
Status: Complete
Editing: Clarity edits only please
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Quoth the Raven
White Raven (Strike)
Level: 6
Prerequisite: Two White Raven maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: See text
Saving Throw: See text
Dictate the terms of the battle, and you will be unstoppable.

As a standard action, you may make a melee attack against an opponent. If successful, you may declare an action type (immediate, swift, standard, or full-round). The creature struck by the attack is then barred from using any ability that requires the action you stipulated for one round per two initiator levels. Should the target of this maneuver be attacked during the duration, they may make a Fortitude save; success reduces the duration by one round.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesWhite Raven

ThunderGod Cid's Homebrew (374 Articles)
ThunderGod Cidv
Article BalanceHigh +
AuthorThunderGod Cid +
DisciplineWhite Raven +
Identifier3.5e Maneuver +
Level6 +
Rated ByFoxwarrior + and Eiji-kun +
RatingRating Pending +
SummaryBar opponent from using a certain action type (swift, standard, etc). +
TitleQuoth the Raven +
TypeStrike +