Difference between revisions of "Worm of the Void (3.5e Power)"
(Created page with "{{author |author_name=Eiji-kun |date_created=1-22-18 |status=Complete |balance=High }} <onlyinclude>{{3.5e Power |name=Worm of the Void |disc=Psychoportation |desc= |lvl=Dark...") |
|||
Line 29: | Line 29: | ||
'''Insight Cost:''' 1. Unlike most insight costs, this cost is not paid until the worm successfully strikes a target. | '''Insight Cost:''' 1. Unlike most insight costs, this cost is not paid until the worm successfully strikes a target. | ||
− | '''Augment:''' For every power point spent, you deal an additional 2d6 points of damage. For each extra | + | '''Augment:''' For every power point spent, you deal an additional 2d6 points of damage. For each extra four dice of damage, this power’s save DC increases by 1. |
If you spend 6 additional power points, creatures which failed the [[Reflex]] save must also make a [[Fortitude]] save. If they fail, they are killed and their body dragged into the void. | If you spend 6 additional power points, creatures which failed the [[Reflex]] save must also make a [[Fortitude]] save. If they fail, they are killed and their body dragged into the void. |
Revision as of 01:40, 19 February 2019
| |||||||||
| |||||||||
Rate this article Discuss this article |
Psychoportation | |
Level: | Dark Insight 3 |
---|---|
Display: | Auditory |
Manifesting Time: | 1 swift action |
Range: | 0 ft; see text |
Area: | Cylinder (10-ft. radius, 20 ft. high) |
Duration: | Instantaneous; see text |
Saving Throw: | Reflex half |
Power Resistance: | No |
Power Points: | 5 |
You call forth a worm from the void beyond the stars which devours your opponent whole, and if you are not careful yourself as well. With a baleful whistle, nothing seems to happen. However at the start of your next turn a massive worm erupts from the ground where you manifested this power and consumes all creatures above it including yourself if you had not moved. The worm deals 10d6 points of untyped damage and knocks the target prone if they took any damage from the attack.
While difficult to use against opponents who know what is coming, creatures unable to move out of the way or unaware they should move are in great danger.
Insight Cost: 1. Unlike most insight costs, this cost is not paid until the worm successfully strikes a target.
Augment: For every power point spent, you deal an additional 2d6 points of damage. For each extra four dice of damage, this power’s save DC increases by 1.
If you spend 6 additional power points, creatures which failed the Reflex save must also make a Fortitude save. If they fail, they are killed and their body dragged into the void.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Dark Insight Spells
Eiji-kunv |
---|
Article Balance | High + |
Author | Eiji-kun + |
Discipline | Psychoportation + |
Identifier | 3.5e Power + |
Level | Dark Insight 3 + |
Rating | Undiscussed + |
Summary | Summons an eldritch worm to devour your opponent. Just make sure to move out of the way. + |
Title | Worm of the Void + |