3.5e World Dominator Powers

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This page contains the homebrew class power list for the World Dominator.

World Dominator Powers

1st-Level World Dominator Powers

Breath of Cold: You exhale a lot of cold air.

Cloud Control: You manipulate the sky, producing weather to your specifications.

Ground Control: You shake the ground and move it about.

Stone Rain: Days of concentration make meteors squash your victims.

World Map: View a cross-section of something far away


2nd-Level World Dominator Powers

Broadcast: You send a message to everyone around you

Mists: You make mist that obscures vision; possibly other things too.


3rd-Level World Dominator Powers

Weavewarping: You alter the way magic functions in a large area.


4th-Level World Dominator Powers

Blanket Domination: A lot of people feel good about you, or become your mindless slaves.

Construct: As the Creation spells, but a massive sphere.

Manufacture Pandemic: Infect someone or someones with a disease.

Night of the Living Dead: Animate a lot of corpses

Psionic Saturation: Make everyone around you manifest minor powers at random.


5th-Level World Dominator Powers

Victor's History: Erase defeated foe from history.


6th-Level World Dominator Powers

Star Gate: Make a big portal from one place to another


7th-Level World Dominator Powers

Racial Genesis: Create a small population

Solar Infusion: Imbue the sun with extra energy.


9th-Level World Dominator Powers

Craft Artifact: Sacrifice a god to make a fancy item.

Instantiate Plane: Sacrifice a god to make a new plane.

Planetspinning: You teleport a planet.



Adding New Powers[edit]

To add a power to this list, make certain that the article belongs to Category:3.5e, Category:User, and Category:Power. The power must also have "World Dominator #" in its level entry. It may take up to 24 hours after these steps are completed for your spell to be listed on this page. If you have any issues, please contact an admin.

Design Philosophy[edit]

Each World Dominator power should capture a small genre of effects with its augments. To maintain its unquestionable Wizard-level status, points spent to augment a power should have a more than linear effect; simple things like damage should scale naturally with manifester level, not requiring that you expend extra power points to get it up to the level other powerful casters are already at.

If it's a targeted power, it probably shouldn't be on this list. The World Dominator tries to avoid infringing on the Wizard, Cleric, and Druid territory by only doing things that are too massive for WotC to have been tricked into thinking were balanced.