World Dominator (3.5e Class)
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World Dominator[edit]
“ | Fireballs? I don't do anything that precise. | ” |
—Daviz Munvikt, Desert Gnome World Dominator |
Making a World Dominator[edit]
World Dominators are excellent for battlefield (continent-sized) control and many other things that deal with the titanically huge.
Abilities: World Dominators get their power points from Charisma and their save DCs from Intelligence.
Races: If megalomania is a racial trait, the race is likely to have World Dominators.
Alignment: Any. Worlds can be dominated for the forces of good as well as evil.
Starting Gold: 5d4×10 gp (125 gp).
Starting Age: Complex.
Level | Base Attack Bonus |
Saving Throws | Special | Power Points/Day |
Powers Known |
Maximum Power Level Known | |||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +2 | 2 | 1 | 1 | ||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | 6 | 2 | 1 | ||||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | 11 | 3 | 2 | ||||||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | 17 | 4 | 2 | ||||||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | Reduced Prices (1 point) | 25 | 5 | 3 | |||||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | 35 | 6 | 3 | ||||||||||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +5 | 46 | 7 | 4 | ||||||||||||||||||||||||||||||||||
8th | +4 | +2 | +2 | +6 | Reduced Prices (2 points) | 58 | 8 | 4 | |||||||||||||||||||||||||||||||||
9th | +4 | +3 | +3 | +6 | 72 | 9 | 5 | ||||||||||||||||||||||||||||||||||
10th | +5 | +3 | +3 | +7 | 88 | 10 | 5 | ||||||||||||||||||||||||||||||||||
11th | +5 | +3 | +3 | +7 | Reduced Prices (3 points) | 106 | 11 | 6 | |||||||||||||||||||||||||||||||||
12th | +6/+1 | +4 | +4 | +8 | 126 | 12 | 6 | ||||||||||||||||||||||||||||||||||
13th | +6/+1 | +4 | +4 | +8 | 147 | 13 | 7 | ||||||||||||||||||||||||||||||||||
14th | +7/+2 | +4 | +4 | +9 | Reduced Prices (4 points) | 170 | 14 | 7 | |||||||||||||||||||||||||||||||||
15th | +7/+2 | +5 | +5 | +9 | 195 | 15 | 8 | ||||||||||||||||||||||||||||||||||
16th | +8/+3 | +5 | +5 | +10 | 221 | 16 | 8 | ||||||||||||||||||||||||||||||||||
17th | +8/+3 | +5 | +5 | +10 | Reduced Prices (5 points) | 250 | 17 | 9 | |||||||||||||||||||||||||||||||||
18th | +9/+4 | +6 | +6 | +11 | 280 | 18 | 9 | ||||||||||||||||||||||||||||||||||
19th | +9/+4 | +6 | +6 | +11 | 311 | 19 | 9 | ||||||||||||||||||||||||||||||||||
20th | +10/+5 | +6 | +6 | +12 | Reduced Prices (6 points) | 343 | 20 | 9 | |||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Skills, Tome of Prowess Variant (4 per level, ×4 at 1st level)
Appraisal (Int),
Concentration (Wis),
Cultures (Cha),
Intimidation (Cha),
Perception (Wis),
Psychology (Int)
Class Features[edit]
All of the following are class features of the World Dominator.
Weapon and Armor Proficiency: World Dominators are proficient with the gauntlet, spiked gauntlet, light mace, heavy mace, morningstar, shortspear, longspear, quarterstaff, light hammer, spiked armor, and warhammer. They are proficient with light, medium, and heavy armor, but no type of shield.
Power Points/Day: A World Dominator’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: World Dominator. In addition, he receives bonus power points per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: The save DC's of the World Dominator's powers are determined by his Intelligence modifier. He knows one power per World Dominator level, chosen from the World Dominator list.
Maximum Power Level Known: This column determines the highest level power he can learn at this level.
To learn or manifest a power, a World Dominator must have an Intelligence score of at least 10 + the power’s level.
Reduced Prices: At level 5 and every 3 levels after 5, the number of power points deducted from the World Dominator's current total when he manifests a power is reduced by 1, to a minimum of 0.
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Foxwarriorv |
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Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | Very High + |
Author | Foxwarrior + |
Base Attack Bonus Progression | Poor + |
Class Ability | Psionics + |
Class Ability Progression | Full + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 1 + |
Rated By | Luigifan18 + and Franken Kesey + |
Rating | Rating Pending + |
Reflex Save Progression | Poor + |
Skill | Appraise +, Autohypnosis +, Bluff +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Disguise +, Forgery +, Gather Information +, Hide +, Intimidate +, Knowledge +, Perform +, Psicraft +, Ride +, Search +, Sense Motive +, Speak Language +, Spellcraft +, Use Psionic Device + and Use Rope + |
Skill Points | 4 + |
Summary | Where Wizards weave physics-ignoring power to alter the course of individuals, the World Dominator uses powers to manipulate entire planes. + |
Title | World Dominator + |
ToP Skill | Appraisal +, Concentration +, Cultures +, Intimidation +, Perception + and Psychology + |
Will Save Progression | Good + |