World Dominator (3.5e Class)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Foxwarrior (talk)
Date Created: 8/3/10
Status: Just started
Editing: This is a wiki
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 0 users liked it (3/4).
 1 were neutral on it (2/4).
 1 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article



World Dominator[edit]

Fireballs? I don't do anything that precise.
—Daviz Munvikt, Desert Gnome World Dominator

Making a World Dominator[edit]

World Dominators are excellent for battlefield (continent-sized) control and many other things that deal with the titanically huge.

Abilities: World Dominators get their power points from Charisma and their save DCs from Intelligence.

Races: If megalomania is a racial trait, the race is likely to have World Dominators.

Alignment: Any. Worlds can be dominated for the forces of good as well as evil.

Starting Gold: 5d4×10 gp (125 gp).

Starting Age: Complex.

Table: The World Dominator

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will
1st +0 +0 +0 +2 2 1 1
2nd +1 +0 +0 +3 6 2 1
3rd +1 +1 +1 +3 11 3 2
4th +2 +1 +1 +4 17 4 2
5th +2 +1 +1 +4 Reduced Prices (1 point) 25 5 3
6th +3 +2 +2 +5 35 6 3
7th +3 +2 +2 +5 46 7 4
8th +4 +2 +2 +6 Reduced Prices (2 points) 58 8 4
9th +4 +3 +3 +6 72 9 5
10th +5 +3 +3 +7 88 10 5
11th +5 +3 +3 +7 Reduced Prices (3 points) 106 11 6
12th +6/+1 +4 +4 +8 126 12 6
13th +6/+1 +4 +4 +8 147 13 7
14th +7/+2 +4 +4 +9 Reduced Prices (4 points) 170 14 7
15th +7/+2 +5 +5 +9 195 15 8
16th +8/+3 +5 +5 +10 221 16 8
17th +8/+3 +5 +5 +10 Reduced Prices (5 points) 250 17 9
18th +9/+4 +6 +6 +11 280 18 9
19th +9/+4 +6 +6 +11 311 19 9
20th +10/+5 +6 +6 +12 Reduced Prices (6 points) 343 20 9

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (all skills, taken individually) (Int), Perform (Oratory) (Cha), Psicraft (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Use Psionic Device (Cha), Use Rope (Dex).

Class Skills, Tome of Prowess Variant (4 per level, ×4 at 1st level)
Appraisal (Int), Concentration (Wis), Cultures (Cha), Intimidation (Cha), Perception (Wis), Psychology (Int)

Class Features[edit]

All of the following are class features of the World Dominator.

Weapon and Armor Proficiency: World Dominators are proficient with the gauntlet, spiked gauntlet, light mace, heavy mace, morningstar, shortspear, longspear, quarterstaff, light hammer, spiked armor, and warhammer. They are proficient with light, medium, and heavy armor, but no type of shield.

Power Points/Day: A World Dominator’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: World Dominator. In addition, he receives bonus power points per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Powers Known: The save DC's of the World Dominator's powers are determined by his Intelligence modifier. He knows one power per World Dominator level, chosen from the World Dominator list.

Maximum Power Level Known: This column determines the highest level power he can learn at this level.

To learn or manifest a power, a World Dominator must have an Intelligence score of at least 10 + the power’s level.

Reduced Prices: At level 5 and every 3 levels after 5, the number of power points deducted from the World Dominator's current total when he manifests a power is reduced by 1, to a minimum of 0.



Back to Main Page3.5e HomebrewClassesBase Classes


Foxwarrior's Homebrew (780 Articles)
Foxwarriorv
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorFoxwarrior +
Base Attack Bonus ProgressionPoor +
Class AbilityPsionics +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
Rated ByLuigifan18 + and Franken Kesey +
RatingRating Pending +
Reflex Save ProgressionPoor +
SkillAppraise +, Autohypnosis +, Bluff +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Disguise +, Forgery +, Gather Information +, Hide +, Intimidate +, Knowledge +, Perform +, Psicraft +, Ride +, Search +, Sense Motive +, Speak Language +, Spellcraft +, Use Psionic Device + and Use Rope +
Skill Points4 +
SummaryWhere Wizards weave physics-ignoring power to alter the course of individuals, the World Dominator uses powers to manipulate entire planes. +
TitleWorld Dominator +
ToP SkillAppraisal +, Concentration +, Cultures +, Intimidation +, Perception + and Psychology +
Will Save ProgressionGood +