Adult Yellow Dragon (5e Monster)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Rlyehable (talk)
Date Created: 2016.12.28
Status: Semi-finished
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article
Yellow Dragon
Original File Name: Hokusai_Dragon.jpg
By: Katsushika Hokusai (葛飾北斎) [Public domain], via Wikimedia Commons
Image not part of the SRD

Yellow Dragons are a rare Chromatic Dragon species.

Adult Yellow Dragon
Huge dragon (chromatic dragon), chaotic neutral
Armor Class: 24 (natural armor)
Hit Points: 195 (17d12+85)
Speed: 40 ft., fly 120 ft.
STR DEX CON INT WIS CHA
20 (+5) 23 (+6) 20 (+5) 18 (+4) 20 (+5) 18 (+4)
Saving Throws: Dex +11, Con +10, Wis +10, Cha +9
Skills: Perception +10, Stealth +11
Damage Immunity: radiant
Senses: blindsight 120 ft., darkvision 120 ft., passive Perception 20
Languages: Common, Draconic
Challenge: 13 (10,000 xp)
Dexterous. The dragon treats any melee attack as a finesse weapon attack.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. the dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 17 (2d10+6) piercing damage plus 4 (1d8) radiant damage.

Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 13 (2d6+6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8+6) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Radiant Breath (Recharge 5-6). The dragon exhales radiant beam in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) radiant damage on a failed save, or half as much damage on a successful one. Creatures that failed the save are also blinded for 1 minute.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Yellow dragons are fully described in the article Yellow Dragon (5e Monster).



Back to Main Page5eMonsters

Rlyehable's Homebrew (107 Articles)
Rlyehablev
AlignmentChaotic Neutral +
AuthorRlyehable +
Challenge Rating13 +
Experience Points10,000 +
FeaturesDexterous +, Legendary Resistance (3/Day) +, Multiattack +, Bite +, Claw +, Tail +, Frightful Presence +, Radiant Breath (Recharge 5-6) +, Detect +, Tail Attack + and Wing Attack (Costs 2 Actions) +
Hit Dice17d12+85 +
Hit Points195 +
Identifier5e Monster +
Legendary Monstertrue +
MaturityAdult +
RatingUndiscussed +
SizeHuge +
SortTextDragon Yellow Ancient SRD5 +
SubtypeChromatic Dragon +
TitleAdult Yellow Dragon +
TypeDragon +