Ancestral Armory (3.5e Spell)

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Author: Leziad (talk)
Contributors: ThunderGod Cid
Date Created: 6th May 2015
Status: Finished
Editing: Clarity edits only please
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Ancestral Armory
Conjuration (Creation)
Level: Duskblade 3
Components: V, S
Casting time: 1 Standard Action
Range: Personal
Effect: One Ancestral Weapon/two caster level
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No

Upon casting this spell you summon one ancestral weapon per two caster levels, these do not need to be weapon of the same kind. These weapons hover beside you although you can call any number of those weapon to your hand as a free action during your turn as long as you have a free hand, or similarly if the weapon is dropped or disarmed it will resume hovering beside you.

As an attack action you can fire one the ancestral weapon at a target within medium range, if it hit it deal weapon damage (including all effects of it enhancement) plus your spellcasting ability modifier (usually Intelligence for wizard and Charisma for sorcerer). The ranged attack is made with your spellcasting modifier instead of your dexterity if it better. The weapon will return to you at the start of your next turn unless it is destroyed or other prevented from doing so in which case it simply vanish.

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDuskblade

Leziad's Homebrew (4467 Articles)
Article BalanceVery High +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelDuskblade 3 +
RangePersonal +
RatingUndiscussed +
SchoolConjuration +
SubschoolCreation +
SummaryYou create multiple weapon which you can change between or fire them at targets. +
TitleAncestral Armory +